/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/***************************************************************************
* Cylinder.h
*
* Thu Jun 29 22:15:15 2006
* Copyright 2006 N. Sharjith
* sharjith@gmail.com
****************************************************************************/
#ifndef _CYLINDER_H
#define _CYLINDER_H
#include "VKGeom.h"
#include "BasicSurface.h"
#include "MMath.h"
class CCircle3D;
class CAxisSystem;
class VKGEOM_API CCylinder : public CBasicSurface
{
public:
CCylinder(){}
CCylinder(const CCircle3D&, const double& ht);
CCylinder(const CAxisSystem&, const double& ht, const double& rad, const double& uStart = 0, const double& uEnd = 2*PI);
virtual ~CCylinder();
inline void SetRadius(const double& r) { itsRadius = r; }
inline void SetHeight(const double& h) { itsHeight = h; }
inline double GetRadius() const { return itsRadius; }
inline double GetHeight() const { return itsHeight; }
virtual CPoint3D PointAtPara(const double uPar, const double vPar);
inline virtual double FirstUParameter() const { return itsFirstUParameter; }
inline virtual double LastUParameter() const { return itsLastUParameter; }
inline virtual double FirstVParameter() const { return itsFirstVParameter; }
inline virtual double LastVParameter() const { return itsLastVParameter; }
virtual bool IsUClosed() const;
virtual bool IsVClosed() const;
virtual CSurface* Copy() const;
virtual void Translate(const COneAxis&, const double&);
virtual void Translate(double dx, double dy, double dz);
virtual void Translate(const CVector3D&);
virtual void Translate(const CPoint3D&, const CPoint3D&);
virtual void Rotate(const COneAxis&, double);
virtual void Scale(const CPoint3D&, double);
virtual void Mirror(const CPoint3D&);
virtual void Mirror(const COneAxis&);
virtual void Mirror(const CPlane&);
private:
double itsHeight;
double itsRadius;
};
#endif /* _CYLINDER_H */