//############################################################################
// Author: Sharjith Nair
// Email: sharjith_ssn@hotmail.com
// Program: OpenGL, C++ MFC StereoLithography Data File Viewer Application
// Important Notice:
// This Idea and the Application is Copyright(c) Sharjith Nair 2002, 2003.
// You can freely use it as long as you credit me for it.
// No guarantee/warranty is given on this app and I will not be responsible
// for any damage to you, your property or any other person from using it.
// USE IT ON YOUR OWN RISK.
// Thankyou
// Sharjith Nair.
//#############################################################################
// GLTypeEnums.h: Type Enumerations For Graphics.
//
//////////////////////////////////////////////////////////////////////
#ifndef __GLTYPEENUMS_H__
#define __GLTYPEENUMS_H__
//Every CGLObject created in the context must have a unique id;
enum GLObjectType { GLCURVE = 123456, GLFONT = 234561,
GLPLANE = 345612, GLPOINT = 456123,
GLSURFACE = 561234, GLTRIHEDRON = 612345,
GLAXIS = 876543, GLONEAXIS = 765432, GLUSERDEF = 875643};
//Somehow I dont like the GL_POINTS primitive of OpenGL
//So creating some markers for point display
enum GLPointMarker { MARKER_POINT, MARKER_PLUS, MARKER_CROSS, MARKER_STAR, MARKER_CIRCLE };
enum GLLineStyle { LINE_SOLID, LINE_DOTTED, LINE_DASHED, LINE_DASHDOTTED };
enum GLDisplayMode { GLSHADED, GLWIREFRAME, GLHLREMOVED };
// Some Standard Materials
// P_ prefix denotes Polished
enum GLMaterial {DEFAULT,ALUMINIUM, BRASS, BRONZE, P_BRONZE, CHROME, COPPER, P_COPPER, GOLD, P_GOLD,
PEWTER, SILVER, P_SILVER, STEEL,
EMERALD, JADE, OBSIDIAN, PEARL, RUBY, TURQUOISE,
PLASTIC, RUBBER, NONE};
#endif