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StL Data File Viewer

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5 Mar 2003CPOL2 min read 528.3K   14.7K   60  
A simple StereoLithography data file viewer.
// Point3D.cpp: implementation of the CPoint3D class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "Point3D.h"
#include "Vector3D.h"
#include "OneAxis.h"
#include "Line3D.h"
#include "Plane.h"
#include "Matrix33.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CPoint3D::CPoint3D()
{
	SetParam(0,0,0);
	geomType = CPOINT;
}

CPoint3D::CPoint3D(double x, double y, double z)
{
    SetParam(x, y, z);
	geomType = CPOINT;
}

CPoint3D::~CPoint3D()
{

}

void CPoint3D::SetParam(double x, double y, double z)
{
    itsX=x;
    itsY=y;
    itsZ=z;
}

double CPoint3D::GetX() const
{
    return itsX;
}

double CPoint3D::GetY() const
{
    return itsY;
}

double CPoint3D::GetZ() const
{
    return itsZ;
}

CPoint3D CPoint3D::operator+(const CPoint3D &newPoint)
{
	return CPoint3D(itsX+newPoint.GetX(),itsY+newPoint.GetY(),itsZ+newPoint.GetZ());
}

CPoint3D CPoint3D::operator+(const double & inc)
{
	return CPoint3D(itsX+inc,itsY+inc,itsZ+inc);
}

CPoint3D CPoint3D::operator-(const CPoint3D &newPoint)
{
	return CPoint3D(itsX-newPoint.GetX(),itsY-newPoint.GetY(),itsZ-newPoint.GetZ());
}

CPoint3D CPoint3D::operator-(const double & dec)
{
	return CPoint3D(itsX-dec,itsY-dec,itsZ-dec);
}

CPoint3D CPoint3D::operator*(const double scale)
{
	return CPoint3D(itsX*scale,itsY*scale,itsZ*scale);
}

CPoint3D CPoint3D::operator/(const double scale)
{
	return CPoint3D(itsX/scale,itsY/scale,itsZ/scale);
}

void CPoint3D::operator+=(const CPoint3D& P)
{
	(*this) = (*this) + P;
}

void CPoint3D::operator+=(const double& inc)
{
	(*this) = (*this) + inc;
}

void CPoint3D::operator-=(const CPoint3D& P)
{
	(*this) = (*this) - P;
}

void CPoint3D::operator-=(const double& dec)
{
	(*this) = (*this) - dec;
}

void CPoint3D::operator*=(const double scale)
{
	(*this) = (*this) * scale;
}

void CPoint3D::operator/=(const double scale)
{
	(*this) = (*this) / scale;
}

bool CPoint3D::operator == (const CPoint3D& p) const
{
	return (itsX==p.GetX() && itsX==p.GetX() && itsX==p.GetX());
}

CPoint3D::operator CVector3D()
{
	CVector3D V((*this));
	return V;
}

double CPoint3D::Distance(const CPoint3D& P)
{
	
	double sqad, root;
	double x,y,z,tx,ty,tz;
	x=P.GetX(); y=P.GetY(); z=P.GetZ();
	tx = fabs(this->GetX()-x);
	ty = fabs(this->GetY()-y);
	tz = fabs(this->GetZ()-z);
	sqad=((pow(tx,2))+(pow(ty,2))+(pow(tz,2)));
	root=sqrt(sqad);
	
	return root;
}

double CPoint3D::Distance(const CPlane& P)
{
	
	CPoint3D p = P.GetPosition();
	CPoint3D dp = (*this);
	CVector3D V1 = P.GetDirection();
	CVector3D V2(dp);
	double D = V1.Dot(V2) + P.GetConstant();
	return D;
}

void CPoint3D::Translate(const COneAxis& Ax, const double& amt)
{
	CGeometry::Translate(Ax, amt);
}

void CPoint3D::Translate(double dx, double dy, double dz)
{
	itsX+=dx;
	itsY+=dy;
	itsZ+=dz;
}

void CPoint3D::Translate(const CVector3D& VDir)
{
	CVector3D V = VDir;
	itsX+=V.GetX();
	itsY+=V.GetY();
	itsZ+=V.GetZ();
}

void CPoint3D::Translate(const CPoint3D& P1, const CPoint3D& P2)
{
	CVector3D V(P1, P2);
	Translate(V);
}

void CPoint3D::Rotate(const COneAxis& Ax, double ang)
{
	COneAxis ax = Ax;
	CVector3D P1 = ax.GetOrigin();
	CVector3D V = ax.GetDirection();
	V.Normalize();
	CMatrix33 M; CVector3D PV(*this);
	M.SetRotation(V, ang);
	CVector3D RV = M*(PV-P1);
	RV = RV + P1;
	*this = RV.Point();
}

void CPoint3D::Scale(const CPoint3D& P, double fact)
{	
	CPoint3D p = P;
	p = p * (1.0 - fact);
	(*this) = (*this)*(fact);
	(*this) = (*this) + p;
}

void CPoint3D::Mirror(const CPoint3D& P)
{
	CPoint3D p = P;
	(*this) *= -1;
	p *= (2.0);
	(*this) += p;
}

void CPoint3D::Mirror(const COneAxis& Ax)
{
	CPoint3D P1 = Ax.GetPosition();
	CPoint3D P = (*this);
	CVector3D N = Ax.GetDirection();
	CLine3D L(P1, N);
	double D = L.Distance(P);
	CVector3D Q = L.NormalThrough(P) * D * (-2.0);
	CVector3D PV((*this));
	CVector3D R = PV + Q;
	this->SetParam(R.GetX(), R.GetY(), R.GetZ());
}

void CPoint3D::Mirror(const CPlane& Pln)
{
	CPlane pln = Pln;
	CPoint3D P = (*this);
	double D = P.Distance(pln);
	CVector3D N = pln.GetDirection().Unit();
	CVector3D Q = N * D * (-2.0);
	CPoint3D QP = Q.Point();
	(*this) = P + QP;
}

CPoint3D CPoint3D::Origin()
{
	return  CPoint3D(0,0,0);
}

istream &operator>>(istream& input, CPoint3D &p)
{
	input>>p.itsX>>p.itsY>>p.itsZ;
	return input;
}

ostream &operator<<(ostream& output, CPoint3D &p)
{
	output<<p.itsX<<p.itsY<<p.itsZ;
	return output;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Product Manager Mahindra & Mahindra
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

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