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using System;
namespace Keyboard
{
/// <summary>
/// Event arguments passed when a toggle key changes state.
/// </summary>
public class ToggleStateChangedEventArgs : EventArgs
{
#region Constructors
/// <summary>
/// Creates a new instance of the Keyboard.ToggleStateChangedEventArgs class.
/// </summary>
/// <param name="on">The state of the changed key.</param>
internal ToggleStateChangedEventArgs(bool isOn)
{
IsOn = isOn;
}
#endregion
#region Properties
/// <summary>
/// Gets the state of the changed key.
/// </summary>
public bool IsOn
{
get;
private set;
}
#endregion
}
}
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