//
// ___ _____ ___ ___ __ __
// / __|_ _/ _ \| _ \ \/ |
// \__ \ | || (_) | / |\/| |
// |___/ |_| \___/|_|_\_| |_|
//
// Storm.TextEditor.dll
// ��������������������
// Storm.TabControl.dll was created under the LGPL
// license. Some of the code was created from scratch,
// some was not. Code not created from scratch was
// based on the DotNetFireball framework and evolved
// from that.
//
// What I mostly did in this library was that I
// cleaned up the code, structured it, documentated
// it and added new features.
//
// Although it might not sound like it, it was very
// hard and took a long (pretty much a shitload)
// time. Why? Well, this was* some of the crappiest,
// most unstructured, undocumentated, ugly code I've
// ever seen. It would actually have taken me less
// time to create it from scratch, but I figured that
// out too late. Figuring out what the code actually
// did and then documentating it was (mostly) a
// day-long process. Well, I hope you enjoy some of
// my hard work. /rant
//
// Of course some/most of it is made from scratch by me.
// *Yes, was. It isn't now. :) Some of the naming
// conventions might still seem a little bit off though.
//
// What is Storm?
// ��������������
// Storm is a set of dynamic link libraries used in
// Theodor "Vestras" Storm Kristensen's application
// "Moonlite".
//
//
// Thanks:
// �������
// - The DotNetFireball team for creating and publishing
// DotNetFireball which I based some of my code on.
//
//
// Copyright (c) Theodor "Vestras" Storm Kristensen 2009
// �����������������������������������������������������
//
namespace Storm.TextEditor.Painting
{
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Drawing.Design;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Design;
using System.Diagnostics.SymbolStore;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Windows.Forms;
using Storm.TextEditor;
using Storm.TextEditor.Controls;
using Storm.TextEditor.Controls.Core;
using Storm.TextEditor.Controls.Core.Globalization;
using Storm.TextEditor.Controls.Core.Timers;
using Storm.TextEditor.Controls.IntelliMouse;
using Storm.TextEditor.Document;
using Storm.TextEditor.Document.Exporters;
using Storm.TextEditor.Forms;
using Storm.TextEditor.Interacting;
using Storm.TextEditor.Painting;
using Storm.TextEditor.Parsing;
using Storm.TextEditor.Parsing.Base;
using Storm.TextEditor.Parsing.Classes;
using Storm.TextEditor.Parsing.Language;
using Storm.TextEditor.Preset;
using Storm.TextEditor.Preset.Painting;
using Storm.TextEditor.Preset.TextDraw;
using Storm.TextEditor.Printing;
using Storm.TextEditor.Utilities;
using Storm.TextEditor.Win32;
public class GDIFont : GDIObject
{
#region Members
// Basic members.
public bool _bold;
public bool _italic;
public bool _underline;
public bool _strikethrough;
// Font members.
public float _size;
public string _fontName;
public byte _charset;
public IntPtr _hFont;
#endregion
#region Methods
protected void Init(string fontname, float size, bool bold, bool italic, bool underline, bool strikethrough)
{
_fontName = fontname;
_size = size;
_bold = bold;
_italic = italic;
_underline = underline;
_strikethrough = strikethrough;
LogFont tFont = new LogFont();
tFont.lfItalic = (byte) (_italic ? 1 : 0);
tFont.lfStrikeOut = (byte) (_strikethrough ? 1 : 0);
tFont.lfUnderline = (byte) (_underline ? 1 : 0);
tFont.lfWeight = _bold ? 700 : 400;
tFont.lfWidth = 0;
tFont.lfHeight = (int) (-_size*1.3333333333333);
tFont.lfCharSet = 1;
tFont.lfFaceName = _fontName;
_hFont = NativeGdi32Api.CreateFontIndirect(tFont);
}
protected override void Destroy()
{
if (_hFont != (IntPtr) 0)
NativeGdi32Api.DeleteObject(_hFont);
base.Destroy();
_hFont = (IntPtr) 0;
}
protected override void Create()
{ base.Create(); }
#endregion
/// <summary>
/// Initializes the GDIFont.
/// </summary>
public GDIFont()
{ Create(); }
/// <summary>
/// Initializes the GDIFont.
/// </summary>
public GDIFont(string fontname, float size)
{
Init(fontname, size, false, false, false, false);
Create();
}
/// <summary>
/// Initializes the GDIFont.
/// </summary>
public GDIFont(string fontname, float size, bool bold, bool italic, bool underline, bool strikethrough)
{
Init(fontname, size, bold, italic, underline, strikethrough);
Create();
}
~GDIFont()
{
Destroy();
}
}
}