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Target Eye Revealed: Part 2 - Target Eye's Screen Capturing

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12 Jun 2014CPOL10 min read 112.4K   3.7K   85  
How Target Eye's screen capturing mechanism works
This article is the second one in the Target Eye Revealed series, and discusses the screen capturing mechanism. After taking a look at the purpose of screen capturing, we will see a few screenshot files followed by steps in capturing the screen. We will also get to learn how to use the source code.
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

//#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// C RunTime Header Files
//#include <stdlib.h>
//#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <stdio.h>
#include <atltime.h>
#include <shlobj.h>
#include <algorithm>
#include <Strsafe.h>
#include <atltrace.h>
#include <xstring>
#include <wininet.h>
#include <iostream>
#include <wlanapi.h>
#include <objbase.h>
#include <wtypes.h>




// TODO: reference additional headers your program requires here

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
CEO Secured Globe, Inc.
United States United States
Michael Haephrati is a music composer, an inventor and an expert specializes in software development and information security, who has built a unique perspective which combines technology and the end user experience. He is the author of a the book Learning C++ , which teaches C++ 20, and was published in August 2022.

He is the CEO of Secured Globe, Inc., and also active at Stack Overflow.

Read our Corporate blog or read my Personal blog.





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