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Designing a Cross-Platform 3D Application Engine to Support Windows 8

By , 15 Oct 2012

Please note

This article is an entry in our AppInnovation Contest. Articles in this sub-section are not required to be full articles so care should be taken when voting.

License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0

About the Author

Ashraf Samy Hegab
Software Developer (Junior) PLAYIR.com
United Kingdom United Kingdom
7 years console games dev.
3 years mobile r&d.
Now working on a real-time design and development tools for the creation of 3D games and apps across mobile and web platforms. (http://playir.com)
 
Development history
Brian Lara International Cricket 2005 (Codemasters) - PS2/XBox
World Championship Rugby 2005 (Acclaim) - PS2/XBox/PC
50 Cent Blood on the Sand (Activision) - PS3/Xbox 360
F1 2010 (Codemasters) - PS3/Xbox 360/PC
iGrapher (Software is Poetry) - Web/iOS/Android
Stock Market Hero (Software is Poetry) - iOS
Nah Bruv Shisha Sim (Software is Poetry) - iOS
Lambi Islands (France Telecom) - iOS
Female Mosque Finder (Faith Matters) - iOS
Music Gym (Software is Poetry) - iOS
Freedom Square (Software is Poetry) - iOS
FacePlayer (Software is Poetry) - iOS/Android/PC
MyndPlayer (MyndPlay) - iOS
Quran Project (QuranProject.org) - Android
Phone Wars (PLAYIR) - Web/iOS/Android/WP8/PC
Food Fighters (PLAYIR) - Web/iOS/Android/WP8/PC
Tank Legends (PLAYIR) - Web/iOS/Android/WP8
World of Fighters (PLAYIR) - Web/iOS/Android/WP8
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