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<?xml version="1.0"?>
<doc>
<assembly>
<name>OpenCvSharp.UserInterface</name>
</assembly>
<members>
<member name="T:OpenCvSharp.UserInterface.CvWindowEx">
<summary>
Original CvWindow implementation without highgui
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.#cctor">
<summary>
static constructor
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.#ctor">
<summary>
Default Constructor
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.#ctor(OpenCvSharp.IplImage)">
<summary>
Constructor
</summary>
<param name="image"></param>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.#ctor(System.Windows.Forms.PictureBoxSizeMode)">
<summary>
Constructor
</summary>
<param name="sizeMode"></param>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.#ctor(OpenCvSharp.IplImage,System.Windows.Forms.PictureBoxSizeMode)">
<summary>
Constructor
</summary>
<param name="image"></param>
<param name="sizeMode"></param>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.Dispose">
<summary>
Finalizer
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.ShowImage(OpenCvSharp.IplImage)">
<summary>
Shows the image in this window
</summary>
<param name="image">Image to be shown. </param>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.CreateTrackbar(System.String,System.Int32,System.Int32,OpenCvSharp.CvTrackbarCallback)">
<summary>
Creates the trackbar and attaches it to this window
</summary>
<param name="name">Name of created trackbar. </param>
<param name="value">The position of the slider</param>
<param name="count">Maximal position of the slider. Minimal position is always 0. </param>
<param name="onChange">the function to be called every time the slider changes the position. This function should be prototyped as void Foo(int);</param>
<returns></returns>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.WaitKey">
<summary>
Waits for a pressed key
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.WaitKey(System.Int32)">
<summary>
Waits for a pressed key
</summary>
<returns>Key code</returns>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.ShowImages(OpenCvSharp.IplImage[])">
<summary>
</summary>
<param name="images"></param>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.StartKeyCheck">
<summary>
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.EndKeyCheck">
<summary>
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.ClosedAllWindows">
<summary>
</summary>
<returns></returns>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.GetPressedKey">
<summary>
</summary>
<returns></returns>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.SetClientSize(OpenCvSharp.CvSize)">
<summary>
ClientSizeを画面からはみ出ない大きさに調整して設定する.
</summary>
<param name="size"></param>
</member>
<member name="F:OpenCvSharp.UserInterface.CvWindowEx.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:OpenCvSharp.UserInterface.CvWindowEx.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="P:OpenCvSharp.UserInterface.CvWindowEx.Image">
<summary>
Gets or sets an image to be shown
</summary>
</member>
<member name="P:OpenCvSharp.UserInterface.CvWindowEx.PictureBox">
<summary>
Gets Picturebox control
</summary>
</member>
<member name="P:OpenCvSharp.UserInterface.CvWindowEx.Trackbars">
<summary>
Gets all created trackbars
</summary>
</member>
<member name="T:OpenCvSharp.UserInterface.TrackbarWithLabel">
<summary>
A Trackbar come with label
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.TrackbarWithLabel.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.TrackbarWithLabel.#ctor(System.String,System.Int32,System.Int32,System.Int32)">
<summary>
Constructor
</summary>
<param name="labelText"></param>
<param name="max"></param>
<param name="min"></param>
<param name="pos"></param>
</member>
<member name="M:OpenCvSharp.UserInterface.TrackbarWithLabel.SetLabelText">
<summary>
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.TrackbarWithLabel._trackBar_ValueChanged(System.Object,System.EventArgs)">
<summary>
</summary>
<param name="sender"></param>
<param name="e"></param>
</member>
<member name="F:OpenCvSharp.UserInterface.TrackbarWithLabel.components">
<summary>
必要なデザイナ変数です。
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.TrackbarWithLabel.Dispose(System.Boolean)">
<summary>
使用中のリソースをすべてクリーンアップします。
</summary>
<param name="disposing">マネージ リソースが破棄される場合 true、破棄されない場合は false です。</param>
</member>
<member name="M:OpenCvSharp.UserInterface.TrackbarWithLabel.InitializeComponent">
<summary>
デザイナ サポートに必要なメソッドです。このメソッドの内容を
コード エディタで変更しないでください。
</summary>
</member>
<member name="P:OpenCvSharp.UserInterface.TrackbarWithLabel.Trackbar">
<summary>
TrackBar control
</summary>
</member>
<member name="P:OpenCvSharp.UserInterface.TrackbarWithLabel.Label">
<summary>
Label control
</summary>
</member>
<member name="T:OpenCvSharp.UserInterface.PictureBoxIpl">
<summary>
PictureBox control which supports IplImage
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.PictureBoxIpl.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.PictureBoxIpl.RefreshIplImage">
<summary>
Refreshes the shown image
</summary>
</member>
<member name="M:OpenCvSharp.UserInterface.PictureBoxIpl.RefreshIplImage(OpenCvSharp.IplImage)">
<summary>
Refreshes the shown image
</summary>
<param name="img"></param>
</member>
<member name="P:OpenCvSharp.UserInterface.PictureBoxIpl.ImageIpl">
<summary>
Gets or sets the IplImage instance to be shown
</summary>
</member>
</members>
</doc>
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Phil is a Principal Software developer focusing on weird yet practical algorithms that run the gamut of embedded and desktop (PID loops, Kalman filters, FFTs, client-server SOAP bindings, ASIC design, communication protocols, game engines, robotics).
In his personal life he is a part time mad scientist, full time dad, and studies small circle jujitsu, plays guitar and piano.