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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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8 Nov 2012CPOL5 min read 50.2K   3.3K   18  
Android-x86 native game-engine - without JNI
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_POINT2POINTCONSTRAINT_H
#define BT_POINT2POINTCONSTRAINT_H

#include "btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"

class btRigidBody;


#ifdef BT_USE_DOUBLE_PRECISION
#define btPoint2PointConstraintData	btPoint2PointConstraintDoubleData
#define btPoint2PointConstraintDataName	"btPoint2PointConstraintDoubleData"
#else
#define btPoint2PointConstraintData	btPoint2PointConstraintFloatData
#define btPoint2PointConstraintDataName	"btPoint2PointConstraintFloatData"
#endif //BT_USE_DOUBLE_PRECISION

struct	btConstraintSetting
{
	btConstraintSetting()	:
		m_tau(btScalar(0.3)),
		m_damping(btScalar(1.)),
		m_impulseClamp(btScalar(0.))
	{
	}
	btScalar		m_tau;
	btScalar		m_damping;
	btScalar		m_impulseClamp;
};

enum btPoint2PointFlags
{
	BT_P2P_FLAGS_ERP = 1,
	BT_P2P_FLAGS_CFM = 2
};

/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
ATTRIBUTE_ALIGNED16(class) btPoint2PointConstraint : public btTypedConstraint
{
#ifdef IN_PARALLELL_SOLVER
public:
#endif
	btJacobianEntry	m_jac[3]; //3 orthogonal linear constraints
	
	btVector3	m_pivotInA;
	btVector3	m_pivotInB;
	
	int			m_flags;
	btScalar	m_erp;
	btScalar	m_cfm;
	
public:

	///for backwards compatibility during the transition to 'getInfo/getInfo2'
	bool		m_useSolveConstraintObsolete;

	btConstraintSetting	m_setting;

	btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);

	btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA);


	virtual void	buildJacobian();

	virtual void getInfo1 (btConstraintInfo1* info);

	void getInfo1NonVirtual (btConstraintInfo1* info);

	virtual void getInfo2 (btConstraintInfo2* info);

	void getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans);

	void	updateRHS(btScalar	timeStep);

	void	setPivotA(const btVector3& pivotA)
	{
		m_pivotInA = pivotA;
	}

	void	setPivotB(const btVector3& pivotB)
	{
		m_pivotInB = pivotB;
	}

	const btVector3& getPivotInA() const
	{
		return m_pivotInA;
	}

	const btVector3& getPivotInB() const
	{
		return m_pivotInB;
	}

	///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
	///If no axis is provided, it uses the default axis for this constraint.
	virtual	void	setParam(int num, btScalar value, int axis = -1);
	///return the local value of parameter
	virtual	btScalar getParam(int num, int axis = -1) const;

	virtual	int	calculateSerializeBufferSize() const;

	///fills the dataBuffer and returns the struct name (and 0 on failure)
	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;


};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct	btPoint2PointConstraintFloatData
{
	btTypedConstraintData	m_typeConstraintData;
	btVector3FloatData	m_pivotInA;
	btVector3FloatData	m_pivotInB;
};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct	btPoint2PointConstraintDoubleData
{
	btTypedConstraintData	m_typeConstraintData;
	btVector3DoubleData	m_pivotInA;
	btVector3DoubleData	m_pivotInB;
};


SIMD_FORCE_INLINE	int	btPoint2PointConstraint::calculateSerializeBufferSize() const
{
	return sizeof(btPoint2PointConstraintData);

}

	///fills the dataBuffer and returns the struct name (and 0 on failure)
SIMD_FORCE_INLINE	const char*	btPoint2PointConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
	btPoint2PointConstraintData* p2pData = (btPoint2PointConstraintData*)dataBuffer;

	btTypedConstraint::serialize(&p2pData->m_typeConstraintData,serializer);
	m_pivotInA.serialize(p2pData->m_pivotInA);
	m_pivotInB.serialize(p2pData->m_pivotInB);

	return btPoint2PointConstraintDataName;
}

#endif //BT_POINT2POINTCONSTRAINT_H

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