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using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Interactivity;
namespace Slex.Lib.Interactions
{
/// <summary>
/// A condition for invoking a trigger
/// </summary>
public class InvokingCondition : PropertyListenerObject
{
public object Value
{
get { return (object)GetValue(ValueProperty); }
set { SetValue(ValueProperty, value); }
}
// Using a DependencyProperty as the backing store for Value. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register("Value", typeof(object), typeof(InvokingCondition), new PropertyMetadata(null));
#region IAttachedObject Members
public new DependencyObject AssociatedObject
{
get { return base.AssociatedObject; }
set
{
base.AssociatedObject = value;
}
}
#endregion
}
}
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Architect, Developer, Speaker | Wannabe GUT inventor & Data Scientist | Microsoft MVP in C#