Click here to Skip to main content
15,886,362 members
Articles / Programming Languages / C#

Resolving Symbolic References in a CodeDOM (Part 7)

Rate me:
Please Sign up or sign in to vote.
4.75/5 (6 votes)
2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using Nova.Parsing;
using Nova.Rendering;
using Nova.Resolving;

namespace Nova.CodeDOM
{
    /// <summary>
    /// The common base class of <see cref="If"/> and <see cref="ElseIf"/>.
    /// </summary>
    /// <remarks>
    /// An <see cref="If"/> or <see cref="ElseIf"/> statement represents conditional flow control, and includes a conditional
    /// expression, a body, and an optional <see cref="Else"/> or <see cref="ElseIf"/> statement.
    /// </remarks>
    public class IfBase : BlockStatement
    {
        #region /* FIELDS */

        protected Expression _conditional;
        protected BlockStatement _elsePart;  // Must be an Else or an ElseIf

        #endregion

        #region /* CONSTRUCTORS */

        protected IfBase(Expression conditional, CodeObject body)
            : base(body, false)  // Don't allow null body for If/ElseIf
        {
            Conditional = conditional;
        }

        protected IfBase(Expression conditional, CodeObject body, Else @else)
            : this(conditional, body)
        {
            ElsePart = @else;
        }

        protected IfBase(Expression conditional, CodeObject body, ElseIf elseIf)
            : this(conditional, body)
        {
            ElsePart = elseIf;
        }

        protected IfBase(Expression conditional)
            : this(conditional, (CodeObject)null)
        { }

        protected IfBase(Expression conditional, Else @else)
            : this(conditional, null, @else)
        { }

        protected IfBase(Expression conditional, ElseIf elseIf)
            : this(conditional, null, elseIf)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The conditional <see cref="Expression"/>.
        /// </summary>
        public Expression Conditional
        {
            get { return _conditional; }
            set { SetField(ref _conditional, value, true); }
        }

        /// <summary>
        /// The optional <see cref="ElseIf"/> or <see cref="Else"/> part.
        /// </summary>
        public BlockStatement ElsePart
        {
            get { return _elsePart; }
            set { SetField(ref _elsePart, value, false); }
        }

        /// <summary>
        /// True if there is an <see cref="ElseIf"/> or <see cref="Else"/> part.
        /// </summary>
        public bool HasElse
        {
            get { return (_elsePart != null); }
        }

        /// <summary>
        /// True for multi-part statements, such as try/catch/finally or if/else.
        /// </summary>
        public override bool IsMultiPart
        {
            get { return HasElse; }
        }

        #endregion

        #region /* METHODS */

        protected override bool IsChildIndented(CodeObject obj)
        {
            // The child object can only be indented if it's the first thing on the line
            if (obj.IsFirstOnLine)
            {
                // If the child isn't an else part and isn't a prefix, it should be indented
                // (we can't compare to _elsePart because it won't be set yet if we're still
                // parsing the child, so just check for Else and ElseIf objects instead).
                return (!(obj is Else || obj is ElseIf) && !IsChildPrefix(obj));
            }
            return false;
        }

        /// <summary>
        /// Deep-clone the code object.
        /// </summary>
        public override CodeObject Clone()
        {
            IfBase clone = (IfBase)base.Clone();
            clone.CloneField(ref clone._conditional, _conditional);
            clone.CloneField(ref clone._elsePart, _elsePart);
            return clone;
        }

        #endregion

        #region /* PARSING */

        protected IfBase(Parser parser, CodeObject parent)
            : base(parser, parent)
        { }

        protected void ParseIf(Parser parser, CodeObject parent)
        {
            // Flush any unused objects first, so that they don't interfere with skipping
            // compiler directives below, or the parsing of any 'else' part.
            if (parser.HasUnused && _parent is BlockStatement)
                ((BlockStatement)_parent).Body.FlushUnused(parser);

            ParseKeywordArgumentBody(parser, ref _conditional, false, false);  // Parse keyword, argument, and body

            // Skip over any compiler directives that might occur before an 'else', adding them to the unused list
            ParseAnnotations(parser, parent, false, true);

            // Parse optional 'else' or 'else if' child part
            if (parser.TokenText == Else.ParseToken)
            {
                _elsePart = ElseIf.Parse(parser, this);
                if (_elsePart == null)
                    _elsePart = Else.Parse(parser, this);
            }
            else
            {
                // If there wasn't any 'else', and we skipped any compiler directives, we have to move
                // them now so they can be manually flushed by the parent Block *after* this statement.
                if (parser.HasUnused)
                    parser.MoveUnusedToPostUnused();
            }
        }

        #endregion

        #region /* RESOLVING */

        /// <summary>
        /// Resolve all child symbolic references, using the specified <see cref="ResolveCategory"/> and <see cref="ResolveFlags"/>.
        /// </summary>
        public override CodeObject Resolve(ResolveCategory resolveCategory, ResolveFlags flags)
        {
            _conditional = (Expression)_conditional.Resolve(ResolveCategory.Expression, flags);
            base.Resolve(ResolveCategory.CodeObject, flags);
            if (HasElse)
                _elsePart.Resolve(ResolveCategory.CodeObject, flags);
            return this;
        }

        /// <summary>
        /// Returns true if the code object is an <see cref="UnresolvedRef"/> or has any <see cref="UnresolvedRef"/> children.
        /// </summary>
        public override bool HasUnresolvedRef()
        {
            if (_conditional != null && _conditional.HasUnresolvedRef())
                return true;
            if (_elsePart != null && _elsePart.HasUnresolvedRef())
                return true;
            return base.HasUnresolvedRef();
        }

        #endregion

        #region /* FORMATTING */

        /// <summary>
        /// True if the <see cref="Statement"/> has an argument.
        /// </summary>
        public override bool HasArgument
        {
            get { return true; }
        }

        /// <summary>
        /// True if the <see cref="BlockStatement"/> always requires braces.
        /// </summary>
        public override bool HasBracesAlways
        {
            get { return false; }
        }

        /// <summary>
        /// Determines if the code object only requires a single line for display.
        /// </summary>
        public override bool IsSingleLine
        {
            get
            {
                return (base.IsSingleLine && (_conditional == null || (!_conditional.IsFirstOnLine && _conditional.IsSingleLine))
                    && (_elsePart == null || (!_elsePart.IsFirstOnLine && _elsePart.IsSingleLine)));
            }
            set
            {
                base.IsSingleLine = value;
                if (_conditional != null)
                {
                    if (value)
                        _conditional.IsFirstOnLine = false;
                    _conditional.IsSingleLine = value;
                }
                if (_elsePart != null)
                {
                    _elsePart.IsFirstOnLine = !value;
                    _elsePart.IsSingleLine = value;
                }
            }
        }

        #endregion

        #region /* RENDERING */

        protected override void AsTextArgument(CodeWriter writer, RenderFlags flags)
        {
            if (_conditional != null)
            {
                // Technically, we should indent all expressions relative to their starting position.  However, this
                // would be a big deviation from standard formatting, and so would have to be optional.  We'd have to
                // wrap all statements with expressions like this:
                //writer.BeginIndentOnNewLineRelativeToCurrentPosition(this);
                _conditional.AsText(writer, flags);
                //writer.EndIndentation(this);
            }
        }

        protected override void AsTextAfter(CodeWriter writer, RenderFlags flags)
        {
            base.AsTextAfter(writer, flags);
            if (HasElse && !flags.HasFlag(RenderFlags.Description))
                _elsePart.AsText(writer, flags | RenderFlags.PrefixSpace);
        }

        #endregion
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

Comments and Discussions