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#ifndef TEXTURE_H
#define TEXTURE_H
#include <osg/Texture>
#include "timercontrol.h"
class Texture : public TimerControl
{
Q_OBJECT
public:
explicit Texture(QObject *parent = 0, QString Dir = QString(), QDomElement node = QDomElement());
virtual float getProportion()=0;
virtual osg::Texture *getTexture()=0;
QString getTargetMesh();
protected:
QString _Dir;
QString _filePath;
QString _targetMesh;
osg::ref_ptr<osg::Image> _image;
float rate;
virtual void stopAnim(){}
private:
virtual osg::Node *getNode(){return NULL;}
signals:
public slots:
};
#endif // TEXTURE_H
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