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CKCSideBannerWnd: An MFC Banner Control that Can Add a Professional-looking Feel to Most Windows...

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6 Nov 2003CPOL10 min read 369.2K   2.3K   138  
A CWnd-derived control that can attach itself to any window, without the programmer making provisions for it
// SideBanner.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SideBanner.h"
#include "SideBannerDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSideBannerApp

BEGIN_MESSAGE_MAP(CSideBannerApp, CWinApp)
	//{{AFX_MSG_MAP(CSideBannerApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSideBannerApp construction

CSideBannerApp::CSideBannerApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSideBannerApp object

CSideBannerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSideBannerApp initialization

BOOL CSideBannerApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSideBannerDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
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Ireland Ireland
Peter Mares has no comment on himself. I'll let the objective humanoids do the damage Wink | ;)
He is currently developing a hobby MMO to prove that he can do it Wink | ;)

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