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A Full Library for a Socket Client/Server System

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14 Jan 2015CPOL5 min read 161.1K   11.3K   149  
My article shows a library that everyone can use to create their socket communication. Also, it explains how the library is developed.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SocketServerLib.Client;
using SocketServerLib.SocketHandler;

namespace AsyncClientServerLib.Client
{
    /// <summary>
    /// Basic Socket Client. Implements the AbstractSocketClient. The socket client handler class is AsyncSocketClientHandlerReceieveQueue.
    /// </summary>
    public class BasicSocketClient : AbstractSocketClient
    {
        /// <summary>
        /// Return a BasicSocketClientHandler instance.
        /// </summary>
        /// <param name="handler">The client socket handler</param>
        /// <param name="stream">The ssl stream</param>
        /// <param name="sendHandleTimeout">The send timeout</param>
        /// <param name="socketSendTimeout">The socket timeout</param>
        /// <returns>The BasicSocketClientHandler instance created</returns>
        protected override AbstractTcpSocketClientHandler GetHandler(System.Net.Sockets.Socket handler, System.Net.Security.SslStream stream)
        {
            return new AsyncClientServerLib.SocketHandler.AsyncSocketClientHandlerReceiveQueue(handler, stream);
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Team Leader Mediatech Solutions
Italy Italy
I’m an IT Project Manager for an Italian Betting Company and over the last 2 years I acquired experience in Betting area.
I have developed code in different object oriented languages (C#, C++, Java) for more than 10 years using a set of technology such as .Net, J2EE, multithreading, etc…

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