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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

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15 Mar 2010BSD10 min read 45.1K   1.7K   24  
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
// Copyright (c) 2010, Peter Smith
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, 
// are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this list 
// of conditions and the following disclaimer. 
//
// Redistributions in binary form must reproduce the above copyright notice, this 
// list of conditions and the following disclaimer in the documentation and/or 
// other materials provided with the distribution. 
//
// Neither the name of the  Author nor the names of its contributors may be used to 
// endorse or promote products derived from this software without specific prior 
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
// OF THE POSSIBILITY OF SUCH DAMAGE.

namespace SocketCommunications
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    using System.Net.NetworkInformation;

    public static class SocketHelper
    {
        #region Fields

        // Signals when the resolve has finished.
        private static ManualResetEvent GetHostEntryFinished = new ManualResetEvent(false);
        static IPHostEntry resolvedIPs;

        private static List<IPAddressInfo> ipAddressesAvailable = null;
        #endregion Fields

        #region Methods

        // Determine the Internet Protocol (IP) addresses for
        // this host asynchronously.
        private static void DoGetHostEntryAsync(string hostname)
        {
            GetHostEntryFinished.Reset();
            //BroadCastSend ioContext = null;

            IPStateObject ioContext = null;

            try
            {
                ioContext = new IPStateObject();
                ioContext.host = hostname;

                Dns.BeginGetHostEntry(ioContext.host, new AsyncCallback(GetHostEntryCallback), ioContext);

                // Wait here until the resolve completes (the callback calls .Set())
                GetHostEntryFinished.WaitOne();

                resolvedIPs = ioContext.ipHostEntry;
            }
            catch (Exception ex)
            {
                string error = ex.ToString();
            }

            foreach (IPAddress ip in ioContext.ipHostEntry.AddressList)
            {
                IPAddressInfo ipAddressInfo = new IPAddressInfo();
                ipAddressInfo.IPAddress = ip;
                ipAddressInfo.SubNetMask = null;
                ipAddressInfo.BroadCastAddress = CalculateBroadCastAddress(ip, null);

                ipAddressesAvailable.Add(ipAddressInfo);
            }
        }

        // Record the IPs in the state object for later use.
        private static void GetHostEntryCallback(IAsyncResult ar)
        {
            //BroadCastSend ioContext = (BroadCastSend)ar.AsyncState;

            IPStateObject ioContext = (IPStateObject)ar.AsyncState;

            //ioContext.IPs = Dns.EndGetHostEntry(ar);
            ioContext.ipHostEntry = Dns.EndGetHostEntry(ar);
            GetHostEntryFinished.Set();
        }

        private static void GetIPNetworkInformation(bool Include_IPV4, bool Include_IPV6)
        {
            foreach (NetworkInterface networkInterface in NetworkInterface.GetAllNetworkInterfaces())
                if (networkInterface.OperationalStatus == OperationalStatus.Up)
                {
                    IPInterfaceProperties ipInterface = networkInterface.GetIPProperties();
                    foreach (UnicastIPAddressInformation unicastAddress in ipInterface.UnicastAddresses)
                    {
                        IPAddressInfo ipAddressInfo = new IPAddressInfo();
                        switch (unicastAddress.Address.AddressFamily)
                        {
                            case AddressFamily.InterNetwork:
                                if (Include_IPV4)
                                {
                                    ipAddressInfo.IPAddress = unicastAddress.Address;
                                    ipAddressInfo.SubNetMask = unicastAddress.IPv4Mask;
                                    ipAddressInfo.BroadCastAddress = CalculateBroadCastAddress(unicastAddress.Address, unicastAddress.IPv4Mask);
                                }
                                break;
                            case AddressFamily.InterNetworkV6:
                                if (Include_IPV6)
                                {
                                    ipAddressInfo.IPAddress = unicastAddress.Address;
                                    ipAddressInfo.SubNetMask = null;
                                    ipAddressInfo.BroadCastAddress = null;
                                }
                                break;
                            default:
                                break;
                        }

                        if (ipAddressInfo.IPAddress != null)
                            ipAddressesAvailable.Add(ipAddressInfo);
                    }
                }   
        }

        public static IPAddress CalculateBroadCastAddress(IPAddress ipAddress, IPAddress ipNetMask)
        {
            if (ipNetMask == null)
            {
                return CalculateClassABC_BroadCastAddress(ipAddress);
            }

            string[] strCurrentIP = ipAddress.ToString().Split('.');
            string[] strIPNetMask = ipNetMask.ToString().Split('.');

            int[] arBroadCast = new int[4];

            for (int i = 0; i < 4; i++)
            {
                int nrBCOct = int.Parse(strCurrentIP[i]) | (int.Parse(strIPNetMask[i]) ^ 255);
                arBroadCast[i] = nrBCOct;
            }
            return IPAddress.Parse(arBroadCast[0] + "." + arBroadCast[1] + "." + arBroadCast[2] + "." + arBroadCast[3]);
        }

        private static IPAddress CalculateClassABC_BroadCastAddress(IPAddress ipAddress)
        {
            string[] octets = ipAddress.ToString().Split('.');
            byte b = byte.Parse(octets[0]);

            //Class C or above
            if (b >= 192)
                return IPAddress.Parse(octets[0] + "." + octets[1] + "." + octets[2]  + ".255");

            //Class B
            if (b >= 128)
                return IPAddress.Parse(octets[0] + "." + octets[1] + ".255.255");
            //Class A (== 0)
            return IPAddress.Parse(octets[0] + ".255.255.255");
        }

        public static List<IPAddressInfo> IPAddressesAvailable
        {
            get
            {
                if (ipAddressesAvailable == null)
                {
                    //GetIPNetworkInformation is not implemented completely on Mono therefore this
                    //workaround.  This will not figure out broadcast based upon subnet
                    Type t = Type.GetType("Mono.Runtime");

                    ipAddressesAvailable = new List<IPAddressInfo>();

                    if (t != null)
                    {

                        DoGetHostEntryAsync(Dns.GetHostName());
                    }
                    else
                    {
                        GetIPNetworkInformation(true, false);
                    }
                }

                return ipAddressesAvailable;
            }
        }

        #endregion Methods

        #region Nested Types

        public class IPStateObject
        {
            #region Fields

            public string host;
            public IPHostEntry ipHostEntry;

            #endregion Fields
        }

        #endregion Nested Types
    }
}

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This article, along with any associated source code and files, is licensed under The BSD License


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