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COM from scratch - PART TWO

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17 Apr 200414 min read 228.2K   6K   134  
An article about COM Library.
// Comp2.cpp 

#include "stdafx.h"
#include "interface.h"
#include <afxdllx.h>
#include <objbase.h>
#include <assert.h>
#include "component2wnd.h"
#include "resource.h"
#include <objbase.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

//////////////////////////////////////////
BOOL APIENTRY DllMain(HINSTANCE InsModule, 
                      DWORD dwReason, 
                      void* lpReserved)
{

	return TRUE ;
}


//------------------------------------------//
//Definition of the class of the component 1
//-----------------------------------------//

class CComponent2 :public IComponent2

{	
private:
       long m_cRef;
       CComponent2Wnd*   m_pWnd;
        
public:
	virtual HRESULT  __stdcall QueryInterface(const IID& iid,void** ppv);
	virtual ULONG	 __stdcall AddRef();
	virtual ULONG	 __stdcall Release();
    virtual void __stdcall DefineWindow_Com2(bool inner);
	virtual void __stdcall ShowWndBackground_Com2(COLORREF bgcolor);
    virtual IUnknown* __stdcall Queryitself2();
	virtual void __stdcall MenuitemNotselected2();
   	virtual void __stdcall StopFlying();
	virtual void __stdcall StartFlying();
	CComponent2();
	~CComponent2();
};

///////////////////////////////////////////////
IUnknown*  __stdcall CComponent2::Queryitself2()
{
    IUnknown* pIunkown=NULL;
	QueryInterface(IID_IUnknown,(void**)&pIunkown);
  	m_cRef-=3;
	return pIunkown;
}

///////////////
//Counstructor
CComponent2::CComponent2():m_cRef(1),m_pWnd(NULL)
{
	TRACE(_T("Component2:constructor is called\n"));
	TRACE(_T("Initializing the Refrance conut to one\n"));
}

//////////////
//Destructor
CComponent2::~CComponent2()
{
	TRACE(_T("~CComponent2: Destructor is called\n"));
    
}

////////////////////////////////////////////////////////////////////////
HRESULT __stdcall CComponent2::QueryInterface(const IID& iid,void** ppv)
////////////////////////////////////////////////////////////////////////
{
	if(iid==IID_IUnknown)
	{
		TRACE(_T("Returning a pointer to IUnkown interface\n"));
		*ppv=static_cast<IComponent2*>(this);
	   
	}
	   

	else if(iid==IID_IComponent2)
	{
		TRACE(_T("Returing a pointer to IComponent interface\n"));
		*ppv=static_cast<IComponent2*>(this);
	    
	}
	
else
{
	TRACE(_T("Interface is not supported\n"));
	*ppv=NULL;
	return E_NOINTERFACE;
}

reinterpret_cast<IUnknown*>(*ppv)->AddRef() ;
	return S_OK ;

}




/////////////////////////////////////
//AddRef
ULONG __stdcall CComponent2::AddRef()
////////////////////////////////////
{
    CPoint point;
    CRect rect;
	char buf[10];
	TRACE(_T("Increamenting the Refrance count\n"));
	//TRACE(_T("The Refrance count is:\n"));
    //TRACE(_T(itoa(m_cRef+1,buf,10)));
    if(NULL!=m_pWnd)
	{
		m_pWnd->m_cRef++;
		CRect rect;
        CDC* pDC=m_pWnd->GetDC();
		pDC->GetClipBox (&rect);
	    pDC->DrawText(itoa(m_pWnd->m_cRef,buf,10),&rect,DT_RIGHT);
	}
	return ++m_cRef;
}


/////////////////////////////////////	
//Release
/////////////////////////////////////
ULONG __stdcall CComponent2::Release()
{
	char buf[10];
	CStdioFile fw;
	if(NULL!=m_pWnd)
	{
		m_pWnd->m_cRef--;
		CRect rect;
        CDC* pDC=m_pWnd->GetDC();
		pDC->GetClipBox (&rect);
		pDC->DrawText(itoa(m_pWnd->m_cRef,buf,10),&rect,DT_RIGHT);
	}
	// Win32 functions InterlockedDecrement and InterlockedIncrement are used
	// to make sure that only one thread accesses the refrance count variable at a time
	if(InterlockedDecrement(&m_cRef)==0)
	{
		TRACE(_T("Deleting of component 2 in progress..."));
		delete this;
		//if(NULL!=m_pWnd)delete m_pWnd;
		::DestroyWindow (::GetActiveWindow());
	    //The client uses this file in order to know the componet exsists,
		//befor using the interfaces
     	fw.Open ("C:\\Comp2IUnknown.txt",CFile::modeWrite);
					fw.WriteString ("0");
					fw.Close();	
		return 0;
	}
	TRACE(_T("Decermenting the Refrance count\n"));

return m_cRef;
}
 


//////////////////////////////////////////
void __stdcall CComponent2::DefineWindow_Com2(bool inner)
{
	CString wndtxt="COM Component 2";
	if(inner)
		wndtxt+=",inner";

	//Registering the windows class
	CString strWndClass= AfxRegisterWndClass(CS_VREDRAW | CS_HREDRAW,
		                                    LoadCursor(NULL, IDC_ARROW),
	                                        (HBRUSH)GetStockObject(WHITE_BRUSH),
	                                         0);
	//Create a window object
	m_pWnd = new CComponent2Wnd();
   
	//Creating the component2 window with popup style
    m_pWnd->CreateEx(WS_OVERLAPPED,//windows syle
					  strWndClass,//class name
					  wndtxt,//Windows text
					  WS_EX_TOOLWINDOW,//windows extended style
					  330,//rect.right,
					  330,//rect.bottom,
					  180,//widows width
					  120,//windows hight
					  0,//top-level window and no parent
					  0,//no menu loaded yet
					  0);//no data
    
	//pointing to the own interface from the components own inner window
	//in order to be able to handel menuitem selections
	m_pWnd->m_pComponent2sIUnknown=Queryitself2();
	
	//loading a menu resource from the application�s executable file and
	//attach it to the m_WndMenu object
	if(!inner)
	{
		m_pWnd->m_WndMenu.LoadMenu("IDR_COM2MENU");
		m_pWnd->SetMenu(&m_pWnd->m_WndMenu);
	}
	
	//showing component2s window
	m_pWnd->ShowWindow(SW_SHOW);

}
void __stdcall CComponent2::MenuitemNotselected2()
{
   TRACE(_T("Menu item not selected\n"));     
	if(NULL!=m_pWnd)
	    //(white color code).. client area of the clients view window
		m_pWnd->m_color_hittest=16777215;

}


////////////////////////////////////////
void __stdcall CComponent2::ShowWndBackground_Com2(COLORREF bgcolor)
{
 
    CRect rect;
    CDC*  pDC=m_pWnd->GetDC();
    m_pWnd->GetClientRect (&rect);
    CBrush brush;
	brush.CreateSolidBrush (bgcolor);
    pDC->FillRect(&rect,&brush);	
	CBitmap bmp, *poldbmp;
    CDC memdc;
    bmp.LoadBitmap("IDB_BITMAP");
  	memdc.CreateCompatibleDC( pDC );
    poldbmp = memdc.SelectObject( &bmp );
    pDC->BitBlt( rect.right -100,rect.bottom/4, 100, 100, &memdc, 0, 0, SRCCOPY );
    memdc.SelectObject( poldbmp );
    
	
}
////////////////////////////////////
 void __stdcall CComponent2::StopFlying ()
{
   m_pWnd->m_bStop=true;	 
   m_pWnd->_KillTimer ();
 }

 ////////////////////////////////////
 void __stdcall CComponent2::StartFlying ()
{
   m_pWnd->StartTimer ();
   m_pWnd->m_bStop=false;
} 


///////////////////////////////////////////////////////////
//
// Class factory
//
class CFactory : public IClassFactory
{
public:
	// IUnknown
	virtual HRESULT __stdcall QueryInterface(const IID& iid,void** ppv) ;
	virtual ULONG   __stdcall AddRef() ;
	virtual ULONG   __stdcall Release() ;
	
	// Interface IClassFactory
	virtual HRESULT __stdcall CreateInstance(IUnknown* pUnkOuter,
	                                         const IID& iid,
	                                         void** ppv) ;
	virtual HRESULT __stdcall LockServer(BOOL bLock) ; 

	// Constructor
	CFactory() : m_cRef(1) {}

	// Destructor
	~CFactory() {}

private:
	long m_cRef ;
} ;

//
// Class factory IUnknown implementation
////////////////////////////////////////////////////////////////////////
HRESULT __stdcall CFactory::QueryInterface(const IID& iid,LPVOID* ppv)
{ 	
	if ((iid == IID_IUnknown) || (iid == IID_IClassFactory))
		*ppv = static_cast<IClassFactory*>(this) ; 
	else
	{
		*ppv = NULL ;
		return E_NOINTERFACE ;
	}
	reinterpret_cast<IUnknown*>(*ppv)->AddRef() ;
	return S_OK ;
}

ULONG __stdcall CFactory::AddRef()
{
	return ::InterlockedIncrement(&m_cRef) ;
}

ULONG __stdcall CFactory::Release() 
{
	TRACE(_T("Release() from CFactroy in progress..."));
	if (::InterlockedDecrement(&m_cRef) == 0)
	{
		delete this ;
		return 0 ;
	}
	return m_cRef ;
}

//
// IClassFactory implementation
//
HRESULT __stdcall CFactory::CreateInstance(IUnknown* pUnkOuter,
                                           const IID& iid,
                                           void** ppv) 
{
	
	TRACE(_T("CreateInstance is called\n"));
	// Cannot aggregate
	if (pUnkOuter != NULL)
	{
		return CLASS_E_NOAGGREGATION ;
	}
	// Create component.
    TRACE(_T("Creating Component2 \n"));
	CComponent2* pComponent2 = new CComponent2 ;
	if (pComponent2 == NULL)
	{
		TRACE(_T("No memory available\n"));
		return E_OUTOFMEMORY ;
	}
	

	// Get the requested interface.
    TRACE(_T("Calling QueryInterface(IID_Component2,(void**)&pIComponent2\n"));
	HRESULT	hr = pComponent2->QueryInterface(iid,(void**) ppv) ;
	//if Query faild the comp will delete itself
	
	
	if(FAILED(hr))
	{
	    TRACE(_T("Problem in calling Queryinterface\n"));
		pComponent2->Release() ;
	}

	return hr ;   
}

// LockServer
HRESULT __stdcall CFactory::LockServer(BOOL bLock) 
{
	
	return S_OK ;
}


//
// Get class factory
///////////////////////////////////////////
STDAPI DllGetClassObject(const CLSID& clsid,
                         const IID& iid,
                         void** ppv)
{
	TRACE(_T("DllGetClassObject:\tCreate class factory.\n")) ;

	// Can we create this component?
	if (clsid != CLSID_Component2)
	{
		TRACE(_T("Unable to create Component2\n"));
		return CLASS_E_CLASSNOTAVAILABLE ;
	}

	// Create class factory.
	CFactory* pFactory = new CFactory ;  // No AddRef in constructor
	if (pFactory == NULL)
	{
		TRACE(_T("No memory available\n"));
		return E_OUTOFMEMORY ;
	}

	TRACE(_T("Getting the requested interface\n"));
	// Get requested interface.
	HRESULT hr = pFactory->QueryInterface(iid, ppv) ;
    TRACE(_T("Calling Release() member of CFactory object\n"));
	pFactory->Release() ;
    TRACE(_T("CFactory: Releasing itself,done\n"));
	return hr ;
}







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