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Network Development Kit 2.0

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29 Dec 2006CPOL 2.9M   25.7K   495  
Network Development Kit is a set of simple classes for a client-server architecture.
////////////////////////////////////////////////////////////////////////////////
//                                                                            //
// NDK 2.0 - Network Development Kit                                          //
//                                                                            //
// Authors: Sebastien Lachance                                                //
//                                                                            //
// E-mail:  netblitz@rocler.qc.ca                                             //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// Permission to use, copy, modify, and distribute this software for any      //
// purpose and without fee is hereby granted. This is no guarantee about the  //
// use of this software. For any comments, bugs or thanks, please email us.   //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// Targeted Platform: Any Windows version                                     //
//                                                                            //
// Last modification: January 2002                                            //
//                                                                            //
// History:                                                                   //
//                                                                            //
// 1- First release of this file.                                             //
// 2- The class is renamed and some optimizations are applied. Hungarian      //
//    notation is used.                                                       //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////////////
// Include directive                                                          //
////////////////////////////////////////////////////////////////////////////////
#pragma once


////////////////////////////////////////////////////////////////////////////////
//                                                                            //
// CNDKDataBuffer (concrete class)                                            //
//                                                                            //
// -------------------------------------------------------------------------- //
//                                                                            //
// This class contains untyped data. It stores an array of any C++ basic      //
// types. Serialization is supported.                                         //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////

class CNDKDataBuffer
{
public:
	////////////////////////////////////////////////////////////////////////////
	// Constructors / Destructor                                              //
	////////////////////////////////////////////////////////////////////////////

	// Constructor.
	CNDKDataBuffer();

	// Constructor with untyped data.
	CNDKDataBuffer(LPVOID pData, UINT unLength);

	// Destructor.
	virtual ~CNDKDataBuffer();

	////////////////////////////////////////////////////////////////////////////
	// Attributes                                                             //
	////////////////////////////////////////////////////////////////////////////

	// Sets the buffer.
	void SetBuffer(LPVOID pData, UINT unLength);

	// Gets the buffer.
	LPVOID GetBuffer() const;
	
	// Gets the length of the buffer.
	UINT GetLength() const;

	////////////////////////////////////////////////////////////////////////////
	// Operations                                                             //
	////////////////////////////////////////////////////////////////////////////

	// Serializes this object.
	void Serialize(CArchive& archive);

private:
	LPVOID m_pData;
	UINT   m_unLength;
};

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.

I love C# developing Windows Phone and Windows 8 applications.

When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.

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