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// DirMng.h
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(DIRMNG_H)
#define DIRMNG_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
struct FILE_INFO
{
CString strFileName;
};
class CDirManager : public CObject
{
public:
CDirManager();
DECLARE_DYNCREATE(CDirManager)
// Attributes
public:
static int Compare(const void *arg1, const void *arg2);
// Operations
public:
void OpenDir(const char* pszDir);
void OpenFileInDir(const char* pszFile);
const char* NextFile();
const char* PreFile();
const char* FirstFile();
const char* LastFile();
UINT TotalFilesInDir();
void SetFiles(const char* pszFiles) {lstrcpy(m_szFiles, pszFiles);};
int GetCurrentFileIndex();
void ClearBuffer();
FILE_INFO* GetHeader() {return m_pInfoHeader;};
void AllocateFile(const char* pszPath);
// Implementation
public:
virtual ~CDirManager();
#ifdef _DEBUG
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
void Resort();
CHAR m_szFiles[MAX_PATH]; // ������ļ�����
int m_uiTotalFilesInDir;
FILE_INFO* m_pInfoHeader;
FILE_INFO* m_pCurrentInfo;
};
void* FindEle(void* pHead, void* pValue,
long lElements, int iSize,
int (__cdecl* compare) (const void *, const void *));
extern CDirManager g_DirManager;
#endif // !defined(DIRMNG_H)
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