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/*****************************************************************************
COPYRIGHT (C) 2000, Ken Bertelson <kenbertelson@hotmail.com>
*****************************************************************************/
#if !defined(AFX_GRIDTREECELL_H__97838AF2_EBD9_11D3_B75D_00C04F6A7AE6__INCLUDED_)
#define AFX_GRIDTREECELL_H__97838AF2_EBD9_11D3_B75D_00C04F6A7AE6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GridTreeCellBase.h"
// Place these Grid Cells in a column in a grid to
// create a tree control
class AFX_EXT_CLASS CGridTreeCell : public CGridTreeCellBase
{
DECLARE_DYNCREATE(CGridTreeCell)
// Construction/Destruction
public:
CGridTreeCell();
virtual ~CGridTreeCell();
// base Attributes
public:
virtual void SetText(LPCTSTR szText) { m_strText = szText; }
virtual LPCTSTR GetText() const { return (m_strText.IsEmpty())? _T("") : m_strText; }
virtual void Reset();
virtual void operator=(CGridCellBase& cell)
{
CGridTreeCellBase::operator=( cell);
}
// editing cells
public:
BOOL Edit(int nRow, int nCol, CRect rect, CPoint /* point */, UINT nID, UINT nChar);
void EndEdit();
protected:
void OnEndEdit();
protected:
CString m_strText; // Cell text (or binary data if you wish...)
};
#endif // !defined(AFX_GRIDTREECELL_H__97838AF2_EBD9_11D3_B75D_00C04F6A7AE6__INCLUDED_)
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