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Introducing the Model Thread View Thread Pattern

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1 May 2010BSD14 min read 168.5K   862   172  
Reduce threading code, and increase UI responsiveness with a new pattern extending MVVM.
//===================================================================================
// Microsoft patterns & practices
// Composite Application Guidance for Windows Presentation Foundation and Silverlight
//===================================================================================
// Copyright (c) Microsoft Corporation.  All rights reserved.
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===================================================================================
// The example companies, organizations, products, domain names,
// e-mail addresses, logos, people, places, and events depicted
// herein are fictitious.  No association with any real company,
// organization, product, domain name, email address, logo, person,
// places, or events is intended or should be inferred.
//===================================================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Threading;
using System.Windows;

namespace Microsoft.Practices.Composite.Presentation.Commands
{
    /// <summary>
    /// Handles management and dispatching of EventHandlers in a weak way.
    /// </summary>
    internal static class WeakEventHandlerManager
    {
        ///<summary>
        /// Invokes the handlers 
        ///</summary>
        ///<param name="sender"></param>
        ///<param name="handlers"></param>
        public static void CallWeakReferenceHandlers(object sender, List<WeakReference> handlers)
        {
            if (handlers != null)
            {
                // Take a snapshot of the handlers before we call out to them since the handlers
                // could cause the array to me modified while we are reading it.
                EventHandler[] callees = new EventHandler[handlers.Count];
                int count = 0;

                //Clean up handlers
                count = CleanupOldHandlers(handlers, callees, count);

                // Call the handlers that we snapshotted
                for (int i = 0; i < count; i++)
                {
                    CallHandler(sender, callees[i]);
                }
            }
        }

        private static void CallHandler(object sender, EventHandler eventHandler)
        {
            DispatcherProxy dispatcher = DispatcherProxy.CreateDispatcher();

            if (eventHandler != null)
            {
                if (dispatcher != null && !dispatcher.CheckAccess())
                {
                    dispatcher.BeginInvoke((Action<object, EventHandler>)CallHandler, sender, eventHandler);
                }
                else
                {
                    eventHandler(sender, EventArgs.Empty);
                }
            }
        }

        /// <summary>
        /// Hides the dispatcher mis-match between Silverlight and .Net, largely so code reads a bit easier
        /// </summary>
        private class DispatcherProxy
        {
            Dispatcher innerDispatcher;

            private DispatcherProxy(Dispatcher dispatcher)
            {
                innerDispatcher = dispatcher;
            }

            public static DispatcherProxy CreateDispatcher()
            {
                DispatcherProxy proxy = null;
#if SILVERLIGHT
                if (Deployment.Current == null)
                    return null;

                proxy = new DispatcherProxy(Deployment.Current.Dispatcher);
#else
                if (Application.Current == null)
                    return null;

                proxy = new DispatcherProxy(Application.Current.Dispatcher);
#endif
                return proxy;

            }

            public bool CheckAccess()
            {
                return innerDispatcher.CheckAccess();
            }

            public DispatcherOperation BeginInvoke(Delegate method, params Object[] args)
            {
#if SILVERLIGHT
                return innerDispatcher.BeginInvoke(method, args);
#else
                return innerDispatcher.BeginInvoke(method, DispatcherPriority.Normal, args);
#endif
            }
        }

        private static int CleanupOldHandlers(List<WeakReference> handlers, EventHandler[] callees, int count)
        {
            for (int i = handlers.Count - 1; i >= 0; i--)
            {
                WeakReference reference = handlers[i];
                EventHandler handler = reference.Target as EventHandler;
                if (handler == null)
                {
                    // Clean up old handlers that have been collected
                    handlers.RemoveAt(i);
                }
                else
                {
                    callees[count] = handler;
                    count++;
                }
            }
            return count;
        }

        ///<summary>
        /// Adds a handler to the supplied list in a weak way.
        ///</summary>
        ///<param name="handlers">Existing handler list.  It will be created if null.</param>
        ///<param name="handler">Handler to add.</param>
        ///<param name="defaultListSize">Default list size.</param>
        public static void AddWeakReferenceHandler(ref List<WeakReference> handlers, EventHandler handler, int defaultListSize)
        {
            if (handlers == null)
            {
                handlers = (defaultListSize > 0 ? new List<WeakReference>(defaultListSize) : new List<WeakReference>());
            }

            handlers.Add(new WeakReference(handler));
        }

        ///<summary>
        /// Removes an event handler from the reference list.
        ///</summary>
        ///<param name="handlers">Handler list to remove reference from.</param>
        ///<param name="handler">Handler to remove.</param>
        public static void RemoveWeakReferenceHandler(List<WeakReference> handlers, EventHandler handler)
        {
            if (handlers != null)
            {
                for (int i = handlers.Count - 1; i >= 0; i--)
                {
                    WeakReference reference = handlers[i];
                    EventHandler existingHandler = reference.Target as EventHandler;
                    if ((existingHandler == null) || (existingHandler == handler))
                    {
                        // Clean up old handlers that have been collected
                        // in addition to the handler that is to be removed.
                        handlers.RemoveAt(i);
                    }
                }
            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The BSD License


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

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