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Delegate Factory

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10 Jan 2005CPOL3 min read 58.4K   165   43  
A dynamic factory using delegates
using System;
using System.Collections;

namespace Objects
{
	/// <summary>
	/// Summary description for ObjectFactory.
	/// </summary>
	public class ObjectFactory
	{
		#region Static

		/// <summary>
		/// Register handler functions to create new types of objects.
		/// </summary>
		/// <param name="type">The type of the object.</param>
		/// <param name="creator">The handler function.</param>
		/// <returns>true if successful.</returns>
		public static bool RegisterHandler(Int32 type, ObjectCreator creator)
		{
			bool res = false;
			try
			{
				if (m_handlers[type] != null)
					return false;
				// insert the handler to the table according to the type.
				m_handlers[type] = creator;
				res = true;
			}
			catch(Exception ex)
			{
				Console.WriteLine("Can't register handler - "+ex.Message);
			}
			return res;
		}

		/// <summary>
		/// Unregister handler functions according to type.
		/// </summary>
		/// <param name="type">The type of the object.</param>
		/// <returns>true if successful.</returns>
		public static bool UnregisterHandler(Int32 type)
		{
			bool res = true;
			try
			{
				if (m_handlers[type] == null)
					return res;
				// remove the handler to the table according to the type.
				m_handlers[type] = null;
				GC.Collect();
			}
			catch(Exception ex)
			{
				Console.WriteLine("Can't unregister handler - "+ex.Message);
				res = false;
			}
			return res;
		}

		/// <summary>
		/// This is the static method that creates all types of objects.
		/// </summary>
		/// <remarks>Factory method.</remarks>
		/// <param name="type">The key of objects to create.</param>
		/// <param name="list">The parameter list for the object.</param>
		/// <returns>An object.</returns>
		public static AObject CreateObject(Int32 type, params object [] list)
		{
			AObject aobject = null;

			try
			{
				// get the handler that creates the objects
				ObjectCreator creator = (ObjectCreator)m_handlers[type];
				// create the object with the handler.
				if (creator != null)
                    aobject = creator(list);
			}
			catch(Exception ex)
			{
				Console.WriteLine("Can't get object from handler - "+ex.Message);
			}
			return aobject;
		}

		#endregion

		#region Protected

		/// <summary> A table holding the handlers for creating objects. </summary>
		protected static Hashtable m_handlers = new Hashtable();

		#endregion
	}
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Israel Israel
Software designer and programmer.
Programming languages:
MFC, C++, Java , C#, VB and sometimes C and assembly.

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