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Image Processing Lab in C#

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13 Mar 2007GPL38 min read 5.7M   158.4K   1.2K  
A tool and library for image processing
// Image Processing Lab
//
// Copyright � Andrew Kirillov, 2005
// andrew.kirillov@gmail.com
//

using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using System.Data;
using System.Windows.Forms;
using System.Resources;
using System.Reflection;

namespace IPLab
{
    // ColorSliderType enumeration
    public enum ColorSliderType
    {
        Gradient,
        InnerGradient,
        OuterGradient,
        Threshold
    }

    /// <summary>
    /// ColorSlider control
    /// </summary>
    public class ColorSlider : System.Windows.Forms.Control
    {
        private Pen blackPen = new Pen( Color.Black, 1 );
        private Color color1 = Color.Black;
        private Color color2 = Color.White;
        private Color color3 = Color.Black;
        private ColorSliderType type = ColorSliderType.Gradient;
        private bool doubleArrow = true;
        private Bitmap arrow;
        private int min = 0, max = 255;
        private int width = 256, height = 10;
        private int trackMode = 0;
        private int dx;

        // values changed event
        public event EventHandler ValuesChanged;

        // Color1 property
        [DefaultValue( typeof( Color ), "Black" )]
        public Color Color1
        {
            get { return color1; }
            set
            {
                color1 = value;
                Invalidate( );
            }
        }
        // Color2 property
        [DefaultValue( typeof( Color ), "White" )]
        public Color Color2
        {
            get { return color2; }
            set
            {
                color2 = value;
                Invalidate( );
            }
        }
        // Color3 property
        [DefaultValue( typeof( Color ), "Black" )]
        public Color Color3
        {
            get { return color3; }
            set
            {
                color3 = value;
                Invalidate( );
            }
        }
        // Type property
        [DefaultValue( ColorSliderType.Gradient )]
        public ColorSliderType Type
        {
            get { return type; }
            set
            {
                type = value;
                if ( ( type != ColorSliderType.Gradient ) && ( type != ColorSliderType.Threshold ) )
                    DoubleArrow = true;
                Invalidate( );
            }
        }
        // Min property
        [DefaultValue( 0 )]
        public int Min
        {
            get { return min; }
            set
            {
                min = value;
                Invalidate( );
            }
        }
        // Max property
        [DefaultValue( 255 )]
        public int Max
        {
            get { return max; }
            set
            {
                max = value;
                Invalidate( );
            }
        }
        // DoubleArrow property
        [DefaultValue( true )]
        public bool DoubleArrow
        {
            get { return doubleArrow; }
            set
            {
                doubleArrow = value;
                if ( ( !doubleArrow ) && ( type != ColorSliderType.Threshold ) )
                {
                    Type = ColorSliderType.Gradient;
                }
                Invalidate( );
            }
        }


        // Constructor
        public ColorSlider( )
        {
            InitializeComponent( );

            SetStyle( ControlStyles.AllPaintingInWmPaint | ControlStyles.ResizeRedraw |
                ControlStyles.DoubleBuffer | ControlStyles.UserPaint, true );

            // load arrow bitmap
            Assembly assembly = this.GetType( ).Assembly;
            arrow = new Bitmap( assembly.GetManifestResourceStream( "IPLab.Resources.arrow.bmp" ) );
            arrow.MakeTransparent( Color.FromArgb( 255, 255, 255 ) );
        }

        // Dispose
        protected override void Dispose( bool disposing )
        {
            if ( disposing )
            {
                blackPen.Dispose( );
                arrow.Dispose( );
            }
            base.Dispose( disposing );
        }

        // Init component
        private void InitializeComponent( )
        {
            // 
            // ColorSlider
            // 
            this.MouseUp += new System.Windows.Forms.MouseEventHandler( this.ColorSlider_MouseUp );
            this.MouseMove += new System.Windows.Forms.MouseEventHandler( this.ColorSlider_MouseMove );
            this.MouseDown += new System.Windows.Forms.MouseEventHandler( this.ColorSlider_MouseDown );

        }

        // Paint control
        protected override void OnPaint( PaintEventArgs pe )
        {
            Graphics g = pe.Graphics;
            Rectangle rc = this.ClientRectangle;
            Brush brush;
            int x = ( rc.Right - width ) / 2;
            int y = 2;

            // draw rectangle around the control
            g.DrawRectangle( blackPen, x - 1, y - 1, width + 1, height + 1 );

            switch ( type )
            {
                case ColorSliderType.Gradient:
                case ColorSliderType.InnerGradient:
                case ColorSliderType.OuterGradient:

                    // create gradient brush
                    brush = new LinearGradientBrush( new Point( x, 0 ), new Point( x + width, 0 ), color1, color2 );
                    g.FillRectangle( brush, x, y, width, height );
                    brush.Dispose( );

                    // check type
                    if ( type == ColorSliderType.InnerGradient )
                    {
                        // inner gradient
                        brush = new SolidBrush( color3 );

                        if ( min != 0 )
                        {
                            g.FillRectangle( brush, x, y, min, height );
                        }
                        if ( max != 255 )
                        {
                            g.FillRectangle( brush, x + max + 1, y, 255 - max, height );
                        }
                        brush.Dispose( );
                    }
                    else if ( type == ColorSliderType.OuterGradient )
                    {
                        // outer gradient
                        brush = new SolidBrush( color3 );
                        // fill space between min & max with color 3
                        g.FillRectangle( brush, x + min, y, max - min + 1, height );
                        brush.Dispose( );
                    }
                    break;
                case ColorSliderType.Threshold:
                    // 1 - fill with color 1
                    brush = new SolidBrush( color1 );
                    g.FillRectangle( brush, x, y, width, height );
                    brush.Dispose( );
                    // 2 - fill space between min & max with color 2
                    brush = new SolidBrush( color2 );
                    g.FillRectangle( brush, x + min, y, max - min + 1, height );
                    brush.Dispose( );
                    break;
            }


            // draw arrows
            x -= 4;
            y += 1 + height;

            g.DrawImage( arrow, x + min, y, 9, 6 );
            if ( doubleArrow )
                g.DrawImage( arrow, x + max, y, 9, 6 );

            // Calling the base class OnPaint
            base.OnPaint( pe );
        }

        // On mouse down
        private void ColorSlider_MouseDown( object sender, System.Windows.Forms.MouseEventArgs e )
        {
            int x = ( ClientRectangle.Right - width ) / 2 - 4;
            int y = 3 + height;

            // check Y coordinate
            if ( ( e.Y >= y ) && ( e.Y < y + 6 ) )
            {
                // check X coordinate
                if ( ( e.X >= x + min ) && ( e.X < x + min + 9 ) )
                {
                    // left arrow
                    trackMode = 1;
                    dx = e.X - min;
                }
                if ( ( doubleArrow ) && ( e.X >= x + max ) && ( e.X < x + max + 9 ) )
                {
                    // right arrow
                    trackMode = 2;
                    dx = e.X - max;
                }

                if ( trackMode != 0 )
                    this.Capture = true;
            }
        }

        // On mouse up
        private void ColorSlider_MouseUp( object sender, System.Windows.Forms.MouseEventArgs e )
        {
            if ( trackMode != 0 )
            {
                // release capture
                this.Capture = false;
                trackMode = 0;

                // notify client
                if ( ValuesChanged != null )
                    ValuesChanged( this, new EventArgs( ) );
            }
        }

        // On mouse move
        private void ColorSlider_MouseMove( object sender, System.Windows.Forms.MouseEventArgs e )
        {
            if ( trackMode != 0 )
            {
                if ( trackMode == 1 )
                {
                    // left arrow tracking
                    min = e.X - dx;
                    min = Math.Max( min, 0 );
                    min = Math.Min( min, max );
                }
                if ( trackMode == 2 )
                {
                    // right arrow tracking
                    max = e.X - dx;
                    max = Math.Max( max, min );
                    max = Math.Min( max, 255 );
                }

                // repaint control
                Invalidate( );
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer IBM
United Kingdom United Kingdom
Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like AForge.NET, Computer Vision Sandbox, cam2web, ANNT, etc.

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