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Comments by Shao Voon Wong (Top 6 by date)

Wong Shao Voon at 8-May-14 21:07pm View
   
Do you know the tags in the XML beforehand?
Wong Shao Voon at 5-May-14 21:44pm View
   
2 complete answers! 5 from me!
Wong Shao Voon at 8-Jan-13 22:19pm View
   
OpenGL API is a C language based. They don't throw exceptions unless the C++ wrapper you are using, does that. You should always check for shader compilation errors. I think you are better off posting your shader code and your graphics card specs in an new question. Right now, I can only wild-guess what went wrong.
Wong Shao Voon at 8-Jan-13 22:19pm View
   
Deleted
OpenGL API is a C language based. They don't throw exceptions unless the C++ wrapper you are using, does that. You should always check for shader compilation errors. I think you are better off posting your shader code and your graphics card specs in an new question. Right now, I can only wild-guess what went wrong.
Wong Shao Voon at 8-Jan-13 21:30pm View
   
There are different versions of GLSL. Have you checked whether your graphics card support that GLSL version you are using? Is there any error in the shader compilation?
Wong Shao Voon at 11-Feb-11 4:50am View
   
Deleted
Reason for my vote of 5
Really useful!!

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