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This email was created by [MemberName] <[MemberEmail]> who thought you would be interested in the following Article:
"XNA to the Sunburn Gaming Engine and Beyond" So far in this series I’ve covered: MonoGame – a raw XNA implementation allowing you to create games but you have to code everything yourself UnityXNA – a way to host your existing XNA projects (or new ones) and deploy them using the Unity3D engine, but without utilising the advanced …
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