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What dialog do you mean? I don't have dialogs in my console apps and I've written a few hundred of them.
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As I said, the New Project dialog
If it's not broken, fix it until it is.
Everything makes sense in someone's mind.
Ya can't fix stupid.
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Visual Studio install has got corrupted somehow, go to Control panel on the Visual Studio entry do a repair. It usually fixes the problem.
In vino veritas
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write a program that can be enter the password , if the correct password,the output will display "Your password is correct" if not the output will display "Your password is incorrect" and prompted to re enter a password.
this is my code but i still cant figure out what its prolblem.
#include <stdio.h>
int main()
{
int password=12345;
printf("Please insert your password:\n");
scanf("%p" , &password);
if(password=12345);
{
printf("Your password is correct");
}
if else(password!=12345);
{
printf("Your password is incorrect");
}
}
its say error expected '(' before 'else'..
kindly anybody can help me..please..
modified 27-Jan-17 9:56am.
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Please read the sticky post (actually) just above yours: HOW TO ASK A QUESTION - C / C++ / MFC Discussion Boards[^]
Quote: Be specific! Don't ask "can someone send me the code to create an application that does 'X'. Pinpoint exactly what it is you need help with.
Quote: If you have a school or university assignment, assume that your teacher or lecturer is also reading these forums
You won't get code written for you here. Just try it yourself and tell us where you got stuck. Then we will try to help.
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write it yourself and then ask here if you have specific problems
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Member 12968703 wrote: its say error expected '(' before 'else'..
The error message already told what is the problem: just read it and check the code that it points out, in this case the else statement: that particular line is incorrect and needs fixing.
GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)
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scanf("%p" , &password);
if(password=12345); {
printf("Your password is correct");
}
if else(password!=12345);
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Also remove the semicolons following the right parens.
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I mean the right parens on the lines with ifs.
The one on this line :
if(password=12345);
Will cause the printf to always execute.
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I know, hence my , indicating my stupidity.
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#include <stdio.h>
int main()
{
float number = 123456;
int pass;
printf("Please enter your password:\n");
scanf("%d",&pass);
if (pass==number)
{
printf("Your password is correct.\n");
}
else
{
printf("Your password is incorrect.\n");
}
}
i already write the program but i dont know how to make a prompted to re enter a password if i enter a wrong password..i really dont know..and i hope u can help me..
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You do it be creating a loop, using a do , while or for statement. In pseudo code something like:
Set a retry count
While retry is not zero
Check password
If password is correct
Then break
Else
retry = retry - 1
If retry is zero
Then display error message
End While
See if you can turn that into C code.
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Member 12968703 wrote: if (pass==number) Comparing an int to a float will rarely, if ever, work.
Member 12968703 wrote: but i dont know how to make a prompted to re enter a password if i enter a wrong password..i really dont know..and i hope u can help me.. To continue the prompting until the correct password is entered, you'll need to use a loop. Something like:
do
{
...
} while (password != 12345);
"One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
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if else(password!=12345);
You need to learn better the if-else structure.
Patrice
“Everything should be made as simple as possible, but no simpler.” Albert Einstein
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write a program to find voltage when enter current and resistor value using the following formula:voltage=current x resistor
#include<stdio.h>
float main()
{
float current,resistor,voltage;
printf("Enter the current value:");
scanf("%f",¤t);
printf("Enter the resistor value:");
scanf("%f",&resistor);
voltage = current*resistor;
{
printf("Total voltage=%2f V");
}
return 0;
}
i try this but i cant find the correct output..
please help me..i am a student..
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You forgot to pass the voltage argument to printf :
printf("Total voltage=%f V\n", voltage);
Note also that the return value of main() is int by definition and can not be float .
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That, and there's some weird line, although it may just be a case of messed up copy/pasting:
scanf("%f",¤t);
should be:
scanf("%f",¤t);
GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)
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When you don't understand what your code is doing or why it does what it does, the answer is debugger.
Use the debugger to see what your code is doing. It allow you to execute lines 1 by 1 and to inspect variables as it execute, it is an incredible learning tool.
Debugger - Wikipedia, the free encyclopedia[^]
Mastering Debugging in Visual Studio 2010 - A Beginner's Guide[^]
The debugger is here to show you what your code is doing and your task is to compare with what it should do.
There is no magic in the debugger, it don't find bugs, it just help you to. When the code don't do what is expected, you are close to a bug.
Patrice
“Everything should be made as simple as possible, but no simpler.” Albert Einstein
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Hello all & Thanks for reading this,
-I would have a question on you:
-I have created a small application on MFC/C++ that draw different geometric shapes on screen using the mouse (like Paint). These shapes can be moved and rotated,
so, I had to keep all these created shapes in a vector and draw all of them in OnDraw().
-My problem is, when I create many shapes (more than 50-60) and I try to move/rotate one of the shapes, these movements/rotations become very-very slow.
-Could you give me some tips in order to make my application faster when moving/rotating?
OnDraw(CDC* pDC)
{
for (int i = 0; i < numberObjects; i++)
objects[i]->DrawShape(pDC);
}
Many thanks!
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You are basically building a version of windows within windows
Buffering won't really help you that much, the problem is you are redrawing 50 shapes when you move one shape (look at your code you do 1..numberObjects) and most of the time you don't need to redraw them. What you need to do is calculate what shapes overlap where your shape to move is now, and what shapes overlap the move shape in it's new position. Then you only need to draw those limited shapes. Much of the time you only needed to redraw probably 1-3 shapes but you are drawing everything.
You can then get even smarter like windows and do only redraw partial areas. Do you see the next step from above in those cases you do have to redraw from above often you don't have to redraw the entire thing just a limited area. So you are minimizing the redrawing.
If you aren't going to have thousands I can give a quick hack which is to put each shape on it's own child window. That child window has frames off and have no background color and simply draws that shape just like your code does on the one parent window. Do you get what will happen the window is transparent except the area you draw on, in the old days we called them sprites. To move the shape just issue a window MoveWindow command to that child window handle and it will move and do minimum overlapping window redraws for you for free ..... because that is what windows does with a window move
I will give you the other thing about that trick the selection of the shapes is a lot easier probably than you current code because windows will sort all the overlapping for you.
That all said the often better way to do this is to simply XOR draw a rectangle representing the object and move just the XOR box with the mouse. When you get to where you want it you do the release and only then redraw everything. I assume you know the trick with XOR drawing if not
Combining GDI and GDI+ to Draw Rubber Band Rectangles[^]
In vino veritas
modified 26-Jan-17 0:42am.
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Nice tips @Leon, many thanks for your help!
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