But as you can see this is much more code and it is insecure without checking for buffer overflows (which adds more code).
If you don't need the data to be in text format (e.g. only loaded by your application), it might be better to write the data to a binary file. That solves also the problem of inaccuracies when converting floating point values to text and back again later.
FILE *f = fopen(fileName, "wb");
fwrite(&newForce.x, sizeof(newForce.x), 1, f);
// Write other items here
Reading is then done in a similar way:
FILE *f = fopen(fileName, "rb");
fread(&newForce.x, sizeof(newForce.x), 1, f);
// Read other items here
Using the width specifier, all numbers will have the same width padded with blanks. For proper alignment of the decimal point you should also use the precision specifier and the flag specifier (use a space or minus). The final values to be used depend on the range of your values and the required precision. Assuming a range up to (but excluding) 100 and a precision of 2 fractional digits:
Precision = 2
Width = 1 (sign) + 2 (digits) + 1 (decimal point) + 2 (digits) = 6
The data i'm getting is of very large sample. I use a inbuilt thread class calls at very high frequency. Basically I want to reduce the sampling rate so that I'll get significant data with less samples..Do you have any idea how to create periodic thread with a fixed frequency?
Basically two functions one is for updating graphics and other for haptics rendering. Haptic rendering sampling rate is quite large compared to graphics. In the library I'm using there is a thread class basically gives priority to haptic and graphics rendering. But I'm not able to see any section in the code where they access system timing and setting sampling rate etc.
I'm thinking about assigning some condition inside data will be written into the file at a rate of 100 samples per second. There is an inbuilt precision clock with the library, so if I've I can get cpu time with precision clock , how can formulate a condition to write data at a rate 100Hz??
As far as I understood you have a haptic device which is some kind of hardware which generates data at a frequency defined by the hardware. If the library does not provide functions to set the sample rate, it is probably fixed. The thread is then activated when new data are available.
But again, without knowing the hardware and the library (which acesses the hardware specific driver), it is rather impossible to answer.
Do you want to write the data to a file with 100 Hz. This is probably too fast (especially when the file must be opened for each write). It again depends on your requirements (who is reading the file). If the data should be read by another process, you may use some kind of IPC (Inter Process Communication).
Windows has no high resolution timers. While it is possible to measure times with high resolution (QueryPerformanceCounter), the system timers have a resolution of about 10 ms by default and can be tweaked down to 1 ms.
Just call Sleep() with a time out value of 1000 / frequency[Hz].
A better implememntation would use WaitForSingleObject() with the same time out value and a handle to a terminate thread event so that you can terminate the thread:
UINT worker_thread_func(LPVOID pParam)
// pParam is usually a pointer to a C++ class to which this thread belongs// that is passed when creating the thread.// Cast the pointer to get access to member vars.
MyClass *pThis = (MyClass *)pParam;
HANDLE hKillEvent = pThis->m_hKillEvent;
if (WAIT_OBJECT_0 == WaitForSingleObject(hKillEvent, TIME_OUT_VAL))
// Perform periodic task here
I still didn't get idea of using WaitForSingleObject() as a timer. Basically WaitForSingleObject is a predefined function under windows.h? right?. Can you bit explain how exactly this can be embedded with a project?
Last Visit: 19-Jun-19 4:42 Last Update: 19-Jun-19 4:42