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I would hazard a guess that it's possible using the IWebBrowser2 interface but have never tried.
"Ideas are a dime a dozen. People who put them into action are priceless." - Unknown
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Hi, I'm new to embedded visual C++ 3.0. Does anyone knows how to add a Windows Media Player (video player) object with controls into the project using Dialog base? Many thanks!
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I want stop program in a CMainFrame:: function but get erro message, "Application Error - The exception Breakpoint" why?
void CMainFrame::OnUpdateprogram()
{
....
....
exit();
}
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It is not valid to exit from an MFC program in this manner from within the MainFrame window. You should post yourself a WM_CLOSE or else use PostQuitMessage() instead.
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Thanks! BTW, wich one is nomaly using, what are they differenct?
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PostQuitMessage usually works if your thread has a message queue but does not have a window. You definitely have a window, so I would post the WM_CLOSE instead.
PostMessage(WM_CLOSE);
Or you can use the sample code from MSDN:
AfxGetMainWnd()->PostMessage(WM_CLOSE, 0, 0);<br />
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I have a CWebBrowser and would like to get a websites "View->Source" html, the CWebBrowser is called m_WebBrowser, and would like to know how to go about doing this.
as far as I know there isnt a way to get the source using a navigate call..
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Just curious - are you using a CWebBrowserCtrl expressly for the purpose of getting at the page's HTML?
/ravi
My new year's resolution: 2048 x 1536
Home | Articles | Freeware | Music
ravib@ravib.com
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actually I am having the CWebBrowser go to a website, and then select all the information on the website and then put all the information in a text file, excluding pictures and links. but now I would like to add getting the page source from the website too, there is some hidden data I would like to automatically retrieve, like the links url
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If you aren't using the CWebBrowserCtrl to display the page to the user, you may want to see this[^] article.
/ravi
My new year's resolution: 2048 x 1536
Home | Articles | Freeware | Music
ravib@ravib.com
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hi all,
I have done a small programe in c++. it is a "phonebook"
the user can add,delete,find....contacts
I need to make the user to enter a password before that.
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suroor_bio wrote:
I need to make the user to enter a password before that.
Ok, so what's your question? Is this a console or GUI application?
"Ideas are a dime a dozen. People who put them into action are priceless." - Unknown
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One way to do this is to do in the C style by using getch() function to enter the charater. getch() function do not display character on the screen.
char passwd[15];
int i=-1;
printf("Enter Password:");
do
{
passwd[++i] = getch();
} while(passwd[i] != 13);
passwd[i] = '\0';
printf("\npassword is %s\n",passwd);
13 is the ascii code for the return key. Hope it will work
Ritu Kwatra
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Ritu Kwatra wrote:
13 is the ascii code for the return key. Hope it will work
WOW!, you back
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
cheers,
Alok Gupta
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I'm attempting to write a small tool that automatically calls a function on start-up...but my problem is I want the dialog window so be displayed first. If I call the function from the OnInitDialog() it executes it before the window is displayed.
What is the easiest way around this?
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Here's one way:
#define UWM_SOMETHING (WM_APP + 1234)
BEGIN_MESSAGE_MAP(CMyDialog, CDialog)
ON_MESSAGE(UWM_SOMETHING, OnSomething)
END_MESSAGE_MAP()
BOOL CMyDialog::OnInitDialog()
{
CDialog::OnInitDialog();
...
PostMessage(UWM_SOMETHING);
return TRUE;
}
LRESULT CMyDialog::OnSomething( WPARAM, LPARAM )
{
return 1;
}
"Ideas are a dime a dozen. People who put them into action are priceless." - Unknown
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Thanks for a quick response
I tried your suggestion but unfortunately it has the same result... The OnSomething() function is still executed before the window is displayed.
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Which means you'll need to use a separate thread to do the work in. See here.
"Ideas are a dime a dozen. People who put them into action are priceless." - Unknown
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Got it, thanx
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Maybe it will work if you overwrite the dialog's
OnActivate() member function and call your
function from there the first time it is called.
(I'm not sure where on the timeline OnActivate() gets invoked)
Steve T
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