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AnswerRe: How to find paint region of every window? Pin
Maarten Kools14-May-04 7:25
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GeneralTimeStamp Protocol Pin
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QuestionHow to convert a integer value to CString Pin
huaiyeu14-May-04 6:32
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AnswerRe: How to convert a integer value to CString Pin
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AnswerRe: How to convert a integer value to CString: (Ans: CString::Format) Pin
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QuestionHow to create a new codec for Windows Media Player... Pin
JSVachon14-May-04 6:31
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AnswerRe: How to create a new codec for Windows Media Player... Pin
Alexander M.,14-May-04 8:05
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GeneralRe: How to create a new codec for Windows Media Player... Pin
JSVachon17-May-04 5:13
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General[MFC] Menu headaches Pin
Maarten Kools14-May-04 6:27
professionalMaarten Kools14-May-04 6:27 
GeneralRe: [MFC] Menu headaches Pin
Roger Allen14-May-04 6:47
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GeneralRe: [MFC] Menu headaches Pin
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Roger Allen14-May-04 23:53
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Maarten Kools15-May-04 6:27
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Question4 Direction Spin Control, how? Pin
mound14-May-04 5:27
mound14-May-04 5:27 
I'm pretty new at C++ so please bear with me. I currently have two spin controls, both aligned horizontally, and they are fully functional within the context of my app. The problem is they could be more intuitive, see currently it's laid out something like this:

X Position:
<< >>

Y Position:
<< >>


but what I'd rather see is something more like:

^
^
<< >>
v
v


so that X/Y motion is being controlled by arrows pointing up/down/left/right rather than left/right controlling both X and Y motion.

How can I go about creating a 4-direction spin control?

thanks
-Paul
AnswerRe: 4 Direction Spin Control, how? Pin
David Crow14-May-04 5:39
David Crow14-May-04 5:39 

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