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QuestionHaving issues with a action looping Pin
Member 113620598-Jan-15 7:12
Member 113620598-Jan-15 7:12 
AnswerRe: Having issues with a action looping Pin
Pete O'Hanlon8-Jan-15 7:26
mvePete O'Hanlon8-Jan-15 7:26 
GeneralRe: Having issues with a action looping Pin
Member 113620598-Jan-15 7:48
Member 113620598-Jan-15 7:48 
GeneralRe: Having issues with a action looping Pin
Pete O'Hanlon8-Jan-15 9:11
mvePete O'Hanlon8-Jan-15 9:11 
GeneralRe: Having issues with a action looping Pin
Member 113620598-Jan-15 9:49
Member 113620598-Jan-15 9:49 
Thanks for the example. I'm starting to see what you mean by the "looping". To apply that to another ability, with the following example "Forward" PacMan will continue moving forward as long as the space in front of him is empty because the only check for success is that the space in "front" of him is empty, as determined by "LookForward"?

C#
case Ability.Forward:
    GameObject.Type objectTypeInDesiredPosition = LookForward();
    if (objectTypeInDesiredPosition == GameObject.Type.Empty)
    {
        SetPosition(GetFowardPosition());
    }
    break;

AnswerRe: Having issues with a action looping Pin
BillWoodruff8-Jan-15 8:37
professionalBillWoodruff8-Jan-15 8:37 
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Member 113620598-Jan-15 9:50
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QuestionConvert from Base 64 to hexadecimal value Pin
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GeneralRe: Convert from Base 64 to hexadecimal value Pin
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Questionusing sData in C# to post sales Pin
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QuestionABOUT C# PROJECT Pin
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QuestionWhy is happening this error: Object synchronization method was called from an unsynchronized block of code. ? Pin
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QuestionI'm looking for instructions to convert a demo project into a class Pin
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