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The good thing about simulation is that if it blows up, no physical damage is done! (Just as well, given some of the simulations I've run in the past!)
At each event, you need to update the state of the world (pump 1 is running, so the level in tank 23 is going down at 1000gpm, the pressure in the pipe at point X is ... ) then predict what "nonlinear" events are going to happen and when (tank 23 will reach lower limit switch level in 18 minutes, tank 28 will start filling at 1000gpm in 7 minutes ...) then plug them in as future events. All the continuous stuff (like solving DEs ) is hidden in the 'prediction' phase of event handling.
I must admit, the first few serious simulations I wrote, the system behaviour stuff was hard-coded. The event handling skeleton and utility functions were reused, and slowly morphed into a more general purpose beast that could actually be described as a 'package'. Sadly, it's all faded into history. Last seen in the bucket "things I might port from Fortran77 to C".
The size of your system is NOT an issue for getting a simulation running. If you can model one station, then adding five more (even with different parameters) is trivial.
If you want to continue this conversation offline, feel free.
Cheers,
Peter
Software rusts. Simon Stephenson, ca 1994. So does this signature. me, 2012
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Thanks, Peter. I've spent much of the evening doing some paper model building, and I might just take you up on the offer. I've done a bunch of state transition stuff in the past, but it's been a long time. The prime rule was, that which can be observed, can be controlled - that which can't, can't. So now I'm looking at what can be observed directly, what can be inferred from those observations, and what state variables to control using that information. It's unfortunate that we have no means by which to observe directly whether a pump is running, just crude floats that are either on or off. If I could access actual pump states, I could do so much more for prediction and control, but the best I can hope for is to learn that, after a level was reached, and it failed to subside after a set period of time, the pump did not respond. That will have to do for now, but gives me a great tool for arguing that we should add more monitoring circuitry!
What I think I can do, though, is to model the proper operation condition, and use that to simulate different flows into and out of various stations in order to optimize the levels of the floats and perhaps, identify pumps that may be under or over sized. Later, if they let me add more monitoring, I can extend the model to failure prediction, and that's my end goal. I am a hardware weenie, after all. I really think it would be better to call an emergency crew out before the thing overflows, rather than waiting until a high level alarm is sounded just minutes before raw sewage starts running over the top.
I'll email you if I get stuck, and Thanks again for the offer!
Will Rogers never met me.
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right now, i know how to get the mouse location and show the mouse and so left clicj right click and such. I am wondering if anyone had a formula for an AI for a path, eg
o = you sprite
| = wall can pass through
' = floor can pass through
* = path way for the spite
C = the cliked for the path to go
heres my example
o'''''<br />
'*|'''<br />
'****C
I hope you understand basicly i want to it go a certain location it will go there, and if there is an object in its way it will use a formula to get around it.
all this nis in 2d by the way.
and if you have the formula can you please make it as simple as possible?
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ty, a* seems the most simple, but it still is allot and will take a while to understand
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So I'm working on a side project at the moment dealing with computer vision, and I find myself needing to identify circles of an unknown size in an image. I've found a lot of information online about using the Hough Transform for circles, and MANY variations of that transform. Is there anything else out there that can be used for this purpose? I'm looking for something else that is quicker than the Hough Transform, and I am willing to sacrifice some accuracy to achieve this.
Please note that I am not looking for a library or tool to do this for me (like OpenCV), I've found plenty of them, and they all use the Hough Transform. I'm looking for an actual algorithm or related research.
Be The Noise
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AFAIK Hough is the best available. When the circles are prominent, i.e. have quite some thickness, you could reduce the resolution of your image so the thickness of the circle(s) becomes say 2 pixels; that should provide quite some performance improvement.
And of course image processing is a field where you can efficiently apply multi-threading, as well as gain performance by putting locality of reference first (i.e. deal with bands or small areas, not entire images at once).
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Thanks for the suggestions I'll definitely try reducing the resolution and try to utilize more multi-threading (this is for a mobile app, and the benefits of multi-threading aren't THAT great). I've been playing with blur and color changes as well to speed things up.
Be The Noise
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You should also think of using the GPU for such tasks which can improve the performance a lot.
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The erosion operator (http://en.wikipedia.org/wiki/Erosion_%28morphology%29[^] ) can detect circles faster than the Hough Transform.
You have to know the size in advance, though, although you can do N searches for N different diameters. (You'd have to do N searches for different sized circles using the Hough Transform also.)
Are the circles drawn as just the circumferences, or are they filled in?
"Microsoft -- Adding unnecessary complexity to your work since 1987!"
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Very nice, thanks I'll check it out and let you know if it works out. While the sizes of circles change a bit, it's not too bad to just go through a few diameters.
The circles are filled, though I could do an edge detection to get rid of it if needed.
Be The Noise
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The Wikipedia article makes it look harder than it is. Erosion (binary) can be easily implemented as only shifts and ANDs.
To recognize a circle:
1. Take an arc that's half the circle's circumference, and divide it into N segments. Each segment is a short vector.
2. For each vector, shift the image by that vector and AND it with the original image.
3. When you're done, pixels will remain only at the regions that were at the center of (at least) a circle of the original size.
4. Starting at the higher diameters will enable you to remove them first, so you can recognize the smaller diameters later.
"Microsoft -- Adding unnecessary complexity to your work since 1987!"
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haha, you must've been reading my mind
This makes it much easier to implement. Thanks!
Be The Noise
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Looking at this again, I realized Step 2 could be misinterpreted:
"2. For each vector, shift the image by that vector and AND it with the original image."
By "original image", I mean the image before the shift.
So,
foreach (vector in Vectors)
{
previousImage = image;
image.shiftBy (vector);
image.andWith (previousImage);
}
And all remaining pixels in 'image' are contained within (at least) a circle of the given radius.
"Microsoft -- Adding unnecessary complexity to your work since 1987!"
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Hello,
When it comes to image processing tasks, I would say that it is much easier to discuss when there are few sample pictures available (if there are no some confidentiality restrictions of course). Talking about circles ... in some cases you can simplify things a lot by finding stand alone blobs/objects in a picture and then doing further shape analysis of those ...
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Hi Andrew,
There is no confidentiality, and I have many samples of the images, but it would probably be easier to get some samples yourself. I'm working on a mobile app to identify traffic lights and tell me what color it is as I drive. I've found a lot of research on the topic, but most of the research methods use extra computers in the trunk of the car, so it doesn't work too well on a consumer smart phone.
I've actually been using some of the algorithms in the Aforge library to identify the circles (great work by the way). Reducing the resolution before I use the camera, and some blurring have helped a lot. I also use some color filtering to make sure I'm only looking for the colored lights within a certain threshold (Red, Amber, Green). I've also been toying with the accelerometers to do some course localization so I don't have to scan the entire image. All together, I'm getting some decent results, but I still need to put in a lot more time on the project. This is just something I'm doing for fun, not anything work related.
Right now I'm really dealing with false positives due to street lamps, and other car break lights, which is another reason I've been trying to localize the scanning. I'm also working through some instances where if the traffic light is back lit by a street lamp at night, or the sun during the day, it makes it very hard to spot; but I'm thinking some white balance can help with that.
Thanks for chiming in! If you have any ideas that you think may help with this, please feel free to pass it along!
Be The Noise
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You know that the green in traffic lights actually has got a lot of blue in it as well. Fo r the colour blind.
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does anybody know an algorithm to recognize trends in 2-D Line charts? Something that, for example in this chart returns an array with coordinate-Pairs A/B and B/C?
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If you know what form of equation the data should follow, least squares (Google has some good references) will fit an equation set of data. Can need some matrix juggling, but that's what computers are for...
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I'm going to guess this is to do with financial markets. I've been there myself, and I'll warn you, those trends are not nearly so real as the eye makes them look!
The simplest approach is to smooth out the 'noise' (all the little bumps between B and C) by applying a moving average, gaussian smooth or similar to the data, and then look for peaks and troughs in the smoothed signal. Alternatively you can differentiate the smoothed version which will give you a trend measurement and then look for where that is positive or negative (essentially the same thing from a different angle). But that means you are applying a preconception as to what is 'noise' and what is 'real data' which obviously affects the answer you get.
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BobJanova wrote: I'm going to guess this is to do with financial markets.
you guessed right
BobJanova wrote: I've been there myself, and I'll warn you, those trends are not nearly so real as the eye makes them look!
Can you tell me more about it? why you think that? Do you know any good knowledge source about that topic?
BobJanova wrote: The simplest approach is to smooth out the 'noise' (all the little bumps between B and C) by applying a moving average, gaussian smooth or similar to the data, and then look for peaks and troughs in the smoothed signal. Alternatively you can differentiate the smoothed version which will give you a trend measurement and then look for where that is positive or negative (essentially the same thing from a different angle). But that means you are applying a preconception as to what is 'noise' and what is 'real data' which obviously affects the answer you get.
will think about that. What would be a more difficult approach?
thx for the answer, really helpful!
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It might be worth pointing out that nobody in the >200 year history of all markets has ever been able to perform technical/trend analysis and reliably beat the market.
There is a strong proof why this is the case that you should understand in detail first.
http://en.wikipedia.org/wiki/Efficient-market_hypothesis[^]
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