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Quote: Matters to me. Folders provide a way to categorize and thus group code that relates to each other while separating it from other code that doesn't.
Currently is that so. But, I think (by practical experience with Stencyl) that if the project is organized inside the editor, that's all that matters for the programmer.
In this other paradigm, continue to use files and folders is how you prefer to have hundreds of files for the objects, lighting, shaders, colors, layers, etc, of a graphic project, rather than a single PSD file.
It is not a matter of agreeing or not. It is a matter of wanting it or not.
I explained the idea better in this text: https://forums.tigsource.com/index.php?topic=59097.0
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Gurigraphics wrote: Currently is that so. But, I think (by practical experience with Stencyl) that if the project is organized inside the editor, that's all that matters for the programmer. That's not true. What matters also includes things like how you keep your code in source control, how easy it is to code review and so on. If you have one big file then reviewing changes is a lot harder than smaller, isolated files that have a single class (or equivalent) inside them. It's certainly easier to use GIT if you have multiple files, rather than one all-encompassing one.
This space for rent
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I'm not sure you've read everything I've written about. Because what you say seems so obvious.
Imagine GIT inside a Multiplayer-Realtime-Editor, and you have an idea of what I say about external file does not import.
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"Folders and files" are a convenient "mental model"; you're confusing them with reality.
The VS solution explorer is a "virtual file system" (which includes "file access" to: TFS; SVN; Git; NuGet) and which scales a lot better than "one big ball of stuff".
It parallels "outlining" as found in Word and Excel; something that "users" are also comfortable and familiar with.
I sometimes have flashes of deep insight into some "new" thing; but they go away after the effects wear off.
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That's what I said.
How many enthusiasts have you collected so far?
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Without a prototype I collected only criticism: It's not worth it, the images are MS-DOS, VS is better, nobody needs it.
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If "graphics" is the only thing that is holding you back, there are plenty of FREE tools to make things more "shiny":
Paint; Paint.NET; Gimp; POV-Ray; MS Blend; etc.
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The graphics was just a rough draft.
These days I found ready a part of what I need. And much better than I could do.
jQquery sortable lists[^]
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Gurigraphics wrote: What do you think about an code editor like this Looks good on a C64.
Gurigraphics wrote: Premise: "typing the same code twice is work for robots. Each time you do that, humanity ceases to evolve - and you mainly". That's why any good editor provides some kind of macro-functionality*.
Gurigraphics wrote: The idea here is to abolish the organization of files and folders. Files e folders, It is like machine language, does not interest to current programmers. You're better of ASKING a programmer what interest them.
Gurigraphics wrote: You do not need of a dumbsense or keyboard shortcuts that you do not remember or even know exist, nor do you need to be consulted documentation at all times to do simple things. I don't need those in VS. But for complex tasks, the keyboard shortcuts that I know make me a lot more productive than anyone in notepad.
Gurigraphics wrote: And the goal is to find a middle ground between written and visual programming. If you were trying to improve the current state of affairs, I'd be enthousiastic, but you've already picked a solution without checking whether it will fit the problem.
Is written information suddenly non-visible information that you feel the need to specify "visual programming" as a separate entity?
*) Don't even get me started on Darwin and how you "devolve".
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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Gurigraphics wrote: It is not a question of better or worse. It's a matter of wanting. If there is two hammers that can do the job, I'll pick the better one.
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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Truth. For each type of work and need there is a more suitable tool.
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Sounds like you are looking for a problem to your solution
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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Truth.
For each type of work and need there is a more suitable tool .
This forum is bug ¬¬
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Gurigraphics wrote: This forum is bug Then report it in the proper place. However, it is more likely that your message got picked up by the Spam filter, and had to be released by someone with the right authority.
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Okay. I post in one place and it appears in another. Thanks.
modified 31-Dec-16 12:55pm.
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Me too. That is why I often prefer Sublime than VS.
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Gurigraphics wrote: Me too. That is why I often prefer Sublime than VS. Brilliant text-editor, but not a IDE.
Gurigraphics wrote: Yeah. The same problem solved by Stencyl, Scratch, Google Blockly, Game Maker, Unreal Engine and others visual editors. Problem is that those were not more efficient 'solutions' than the already existing ones.
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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In many ways they are more efficient. But, as I said, I'm not interested in comparisons, better and worse, and that kind of teen discussion.
P.s: That answer was for another question. This forum is lag.
modified 31-Dec-16 15:40pm.
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Gurigraphics wrote: In many ways they are more efficient Name one.
Gurigraphics wrote: I'm not interested in comparisons, better and worse, and that kind of teen discussion. Happy new year
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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http://imgur.com/TtN3zzK.png
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That's the spam-filter. Most important part of the game is the engine, not the IDE.
..unless you are a 3D designer :p
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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I like the idea of having boxes rather than flowing text. Although, this strongly reminds me of smalltalk and self - especially the "one-file-thing" and the "simply drag the already existing function". Or Perhaps I read too roughly? ^_^;
regards
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Quote: I like the idea of having boxes rather than flowing text. Although, this strongly reminds me of smalltalk and self - especially the "one-file-thing" and the "simply drag the already existing function". Or Perhaps I read too roughly? ^_^;
That's it! This idea is based in Stencyl/Google Blockly that are based in Scratch MIT Media Lab that is based in Squeak/Smalltalk.
The idea base is: "Everything is represented as objects - Including snippets of code".
What Plurality show of new?
1- "bidirecional-visual-to-text".
The ideia is use comments to split and create blocks. Example:
alert("Hello World!");
This create in visual tab, a block color red with name "HelloWorld" with the code below.
And also Multi-language like Google Blockly
Blocks can be translated and converted into other languages.
If there compatible blocks then can be exported:
HelloWorld block export to C++
#include <iostream>
int main()
{
std::cout << "hello world!\n";
return 0;
}
HelloWorld block export to PHP
<?php
echo '<p>Hello World</p>';
?>
However, this Multi-language is most useful only for multi-platform game development.
Lastly, I found this library that does exactly what this Editor need:
jQquery sortable lists[^]
modified 1-Jan-17 9:57am.
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