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True to the Maker Faire motto (if you can't open it, you don't own it), he took the circuit boards out of the cameras and mounted them directly to a piece of plastic. I think he screwed them using existing mounting holes in the board but maybe he had to drill some. Here's a picture of his robot.[^] Sorry, I don't have a closer view handy at the moment. The cameras are the horizontal black rectangle at the top. One of the things he likes about the Logitech cams is that there's a lot of technical data available and they have power focus.
I'm working on a motorized camera platform for some of my experiments. I was thinking of just mounting the camera to a bracket with a dab of hot melt glue. Fairly secure but fairly easily removed.
Minoru looks intersting if the cameras are decent and you have a standard interface to them.
Your silly assed, irrelevant opinion has been duly noted. Now take it elsewhere!
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I saw Nathan at the IEEE-RAS meeting tonight and he confirmed he used existing holes in the circuit boards to mount them to a machined piece of plastic using #0 screws.
Your silly assed, irrelevant opinion has been duly noted. Now take it elsewhere!
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Thank you again. You and your friend have been a big help. I'll probably use the same or a similar method myself as soon as I get the other stuff done. I've got my feature detection algoritm working perfectly and I think I'm close to solving the edge detection problem I just have to work out a few bugs and then it will be on to trying to construct a 3d sceen.
ps That's a cool club you got there.
Thanks,
Mike
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MikeMarq wrote: ps That's a cool club you got there.
Yes, it is. I've been going for two years now. There's a quite diverse crowd and some of them are very active in robots and even a couple who manage to make a living at it. One of the members is a 17 year old kid who currently has an internship at Willow Garage.[^]
BTW, you do know about the OpenCV group on Yahoo?
Your silly assed, irrelevant opinion has been duly noted. Now take it elsewhere!
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Tim Craig wrote: Yes, it is. I've been going for two years now. There's a quite diverse crowd and some of them are very active in robots and even a couple who manage to make a living at it. One of the members is a 17 year old kid who currently has an internship at Willow Garage.[^]
He must be pretty smart.
Tim Craig wrote: BTW, you do know about the OpenCV group on Yahoo?
I think so. I just bought an OpenCV book a few days ago and started reading it and I recall them mentioning something about a yahoo group. I'll probably join it after I read a little more of the book.
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I have a copy of that book coming. Last I checked, FedEx was driving it around the Midwest. Nathan found the chapter on camera calibration helpful.
Your silly assed, irrelevant opinion has been duly noted. Now take it elsewhere!
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Hello!
As the topic says, I have another problem with my DirectShow filter...
It works fine in all players on xp and vista except WMP11 for Vista (under XP works)...
Have You any idea? Thanks
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i want to create a small program for any object of "origami" using C++ and opengl....i dont have any idea...i m a learner.......can anyone send me a source code for any object of origami
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Something wrong with the 322,000 examples a simple Google search turns up?
Your silly assed, irrelevant opinion has been duly noted. Now take it elsewhere!
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Hours and hours of endless research on the internet finally revealed the following result:
TreeMaker 5 (source included)[^]
Just kidding, 3 seconds with Google and I found it. Maybe you should first learn, how to use Google?
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Hi,
I've been trying to display a transparent rectangle using standard Win32/GDI coding now for at least an hour. I've searched in tons of places, but I just can't get it working. This is my current code:
RECT r = GetRect();
HBRUSH brush = CreateSolidBrush(RGB(0x00, 0xD7, 0xEC));
FillRect(hdc, &r, brush);
DeleteObject(brush);
That displays fine, but it displays a completely opaque rectangle and I'm clueless on how to go about making it transparent.
Any help is very much appreciated!
Thanks,
Martin
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I wouldn't recommend using GDI for transparency - it wasn't designed to accommodate such features.
Instead, I'd take a look at GDI+, an extension of the GDI library and is included with versions of Windows XP upwards, but can also be distributed as an executable with your app if the target OS is lower than this. It's also a good library to familiarise yourself with for the future due to its diverse graphics manipulation functions included.
Something like this could create a semi-transparent black rectangle:
SolidBrush solidBrush(Color(150, 0, 0, 0));
graphics.FillRectangle(&solidBrush, 0, 0, 100, 50);
Take a look more at the SolidBrush() class, the FillRectangle() method.
Regards,
--Perspx
"I've got my kids brainwashed: You don't use Google, and you don't use an iPod." - Steve Ballmer
"Some people have told me they don't think a fat penguin really embodies the grace of Linux, which just tells me they have never seen an angry penguin charging at them in excess of 100mph." - Linus Torvalds
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Thanks, I'll check it out.
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ummm....you are explicitly creating an opaque brush and then filling
a rect with it. There's nothing transparent about any of that
If you are trying to draw a hollow rect...
HPEN pen = CreatePen(PS_SOLID, 1, RGB(0x00, 0xD7, 0xEC));
HGDIOBJ oldpen = SelectObject(hdc, pen);
HGDIOBJ oldbrush = SelectObject(hdc, GetStockObject(HOLLOW_BRUSH));
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
SelectObject(hdc, oldpen);
SelectObject(hdc, oldbrush);
DeleteObject(pen);
Mark Salsbery
Microsoft MVP - Visual C++
modified on Saturday, November 1, 2008 10:12 PM
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I've downloaded the Cimge library (for mac) but can' compile it. I've tried different versions
Compile for Linux/BSD/MacOSX, with X11 display and standard options.
Compile for Linux/BSD/MacOSX, with X11 display and debug informations.
Compile for Linux/BSD/MacOSX, with X11 display and optimizations.
Compile for Linus/BSD/MacOSX, with minimal dependancies.
Compile for Linux/BSD/MacOSX, with maximal dependancies.
but dosen't seems to work.
Can anyone help me please
Thanks a lot
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Hi
How can i use TCL\TK for openGL?
Do anybody have any learning material?
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anyone there who is an expert in Opencv? and Image Processing using C?
Phaniram vvs
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I know something about OpenCV. Do you have a specific question?
[added 10/27/08]
Guess that was a rhetorical question.
Your silly assed, irrelevant opinion has been duly noted. Now take it elsewhere!
modified on Tuesday, October 28, 2008 1:33 AM
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I need to create a visualization of the progress of machining a part. The part is a relatively simple shape made up of cylinders and conical sections and only a side 2D view, no texture and minimal if any shading, for now. I will have to put the graphic in an ActiveX control or VBA form. This is my first time going beyond the MFC-GDI and am wondering what direction to start in and why.
Thanks in Advance
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Hi all!
Please help me with my question. I'd like to draw .bmp file on openGL surface. My openGL surface is GL_TRIANGLE_STRIP set. Now I can load bitmap on the surface but it is not I want. Now I'm receiving the surface with tilled images. But I'd like to fit my picture on whole surface.
Thanks.
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Hi all,
I'm trying to find a set of calculations that describe different muscles. My goal is to find some formula that can be tweaked a little bit, so that the dimensions end up looking different. For example, the shoulder muscle--modify one variable and it looks beefier, modify another and it gets wider. Anybody know where I can find some formulas for this kind of thing?
Thanks for your time,
Michael Fritzius
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any one here can teach me how to use directx to drawing using VB.Net
Coz I wana create a Game!!!
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Thanks for U're sugestion!
I write 2D game, I try write the game using GDI, but some times the program run slowly! , so I try write the game using direct X, but until now i dont understand about it!
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rio_p wrote: using direct X, but until now i dont understand about it!
If you Google "directx VB.NET' you'll find a link to an older DirectX
SDK that has VB.NET samples in it, along with all the DirectX documentation.
You're going to need the DirectX SDK anyway
Mark
Mark Salsbery
Microsoft MVP - Visual C++
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