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"It's got to be the worst, most confusing user interface I've ever seen..."
Clearly, you've never used Corel Video Studio.
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Sorry, the hamsters first let me type a long reply and then sent it to hyperspace. Here is the short version. Look at some Youtube tutorials for the details. There are tons of them.
Did you build paper models as a kid? You cut out a shape from a piece of cardboard, folded it along the marked lines and then glued it together to make some model. Here you are trying to do the reverse. You cut it open by marking the proper edges of the 3D object and then lay it flat onto a 2D surface, which actually represents the texture. You have a 3D object and blender can't automatically figure out how to project the object onto a 2D surface.
First you must mark seams along which your cube will be cut open. You do that in the Edit View of the 3D window. Select the edges you want to cut. These cuts are only for the projection, the 3D object will not be damaged. For your purposes, it will be best to mark all 12 edges of the cube as seams.
Now that you have 'cut up' your cube into six flat sides, you can let Blender create a UV map. This UV map determines which parts of the materials will be seen on the polygons. When you cut up the cube among all sides, you should get a UV map with six separate squares, each representing a side of the cube.
This is the weird part: Edit the UV map and resize all squares to be as big as possible and allign them in the upper left corner. It does not matter that they will overlap , because you will not use the same material on all sides. If you used the same material on all sides, all sides would now simply show the same part of the texture. The only thing that's really important, is to keep the shapes square. rectangles would mean that one of the sides will be scaled and the textures will then be distorted.
After that, the only thing left to do is to define six different materials and assign them to the sides of the cube.
All this may sound confusing, but it's actually very good. You can do a lot with this, especially when your objects become more complicated than a simple cube.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
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Yeah I have an unwrapped cube, I’m having problems with the materials/textures part. I’ve been watching YouTube all day, and still haven’t found one that I can follow along with to get the desired results. The people assume you’re familiar with the app and go so fast that it’s hard to follow along.
Btw, this is my first experience with blender.
".45 ACP - because shooting twice is just silly" - JSOP, 2010 ----- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010 ----- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
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#realJSOP wrote: Btw, this is my first experience with blender. Thought so. Blender is a real beast when you use it for the first time. Remembering everything is even worse if you don't do that every day.
#realJSOP wrote: Yeah I have an unwrapped cube, You already have the UV map? Good. Now you only need one or more materials and 'paint' them onto the sides of your cube. Wait, I take a screenshot to get you started.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
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I tried adding/assigning a material and texture, and it appears on the sphere thing, but not on the iv map or the cube.
".45 ACP - because shooting twice is just silly" - JSOP, 2010 ----- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010 ----- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
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The texture menu I marked in the screenshot is the one you need. Make a new texture, then scroll down to 'Image' and open the texture file or video. Then you can simply drag it over to your cube. Set the 3D window to 'render' and the object will appear in the texture. My problem now is to apply the texture only to one side. Up to now all sides get the texture. There probably is a more selective way to do this, but I don't know it right now.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
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This comes down to what I did: Blender: How to Add a Texture – Simply Explained | All3DP[^]
However, this still ends up with one texture being applied to all sides of the cube and does not show how to use a different texture on each side.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
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It's easy, once you know what to do.
Go to the 'Material' menu (its one tab to the left of the texture menu).
Make six new materials, select each of them one at a time, go over to the the texture menu and assign one new texture (image or video) to it. The texture must be checked in the list and should appear in the preview below.
Go back to the material menu. When you select one in the list, it should also be previewed with the selected texture.
Now go to the 3D window, set it to edit mode and select the faces of one of the sides of the cube. Then select a material in the and click the 'Assign' button right below the list. Do this for all sides of your cube and you are done*.
* Set the 3D editor window to 'Render' instead of 'Solid' or simply press F12 to see the textures on the cube.
And now it's time for bed! The boss will shoot me if I tell him that I had to texture a cube before catching some sleep.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
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I quickly unwrapped a cube myself. In this screenshot I marked the texture menu on the right side:
Screenshot[^]
There you can define your textures.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
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I think I'm gonna back off of Blender and try using Natron. It's just a compositor, but I think that's going to be good enough for not.
Ultimately, I'd like to build (or find a blender guy to build) a 3d version of the turkeymonkey avatar I use here, maybe with flapping wings, so I can composite that into my intro...
".45 ACP - because shooting twice is just silly" - JSOP, 2010 ----- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010 ----- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
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#realJSOP wrote: It's got to be the worst, most confusing user interface I've ever seen...
It's much better than it used to be.
In the original versions, the creators went out of their way to make it non-Windows-ish. Almost nothing worked the way almost everything else in the software world did.
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#realJSOP wrote: It's got to be the worst, most confusing user interface I've ever seen...
Oh. You mean you can't handle that every key on the keyboard does at least 4 different things depending on which mode you're in?
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How about three different menu bars, multiple buttons that have the same freakin icon, right-click to select items (you can invert that in the interface options) space bar to call up the context menu (that isn't really a context menu) that doesn't have corollary items in the main menu bar...
I could go on, but at some point my brain shuts down and refuses to accept any of it.
".45 ACP - because shooting twice is just silly" - JSOP, 2010 ----- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010 ----- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
modified 15-Apr-19 10:08am.
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Use their 2.8 Beta - they have addressed the worst of the right/left mouse button issues and much of the interface. Says beta, but has been stable as heck - Blender foundation used it exclusively to create their new short.
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Are you interested to try Blender with Apple.
To be clear I am talking about OS here, not fruit!
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It sounded delicious. Baked apples, I assume?
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
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I don't have an Apple, so no, not interested in that.
".45 ACP - because shooting twice is just silly" - JSOP, 2010 ----- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010 ----- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
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... CP is having a hard time restarting the servers: Hand crank start - YouTube[^]
The video clearly shows Kent-Sharkey controlling the scene from the server room, while the unknown guy is working hard.
It does not solve my Problem, but it answers my question
modified 19-Jan-21 21:04pm.
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When I was at Uni, I had a best friend called Mike who bought a very old second hand car (so old, it had a valve radio: I kid you not, it took two minutes to heat up to the point it could receive any station). The starter was indeed a handle, which was no problem until he stalled it in stop-start traffic.
Passing me the starter handle and telling me to be "discrete" and "unobtrusive" so nobody would notice was not the wisest move he ever made.
(But better than his decision not use a condom - AIDS got him before he was 25, poor chap.)
Sent from my Amstrad PC 1640
Never throw anything away, Griff
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
AntiTwitter: @DalekDave is now a follower!
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my first car had a starter handle.
too poor to buy a new battery... (petrol, beer and cigs were damn cheap though)
got 2 maybe 3 tries with the electrical starter
- sure to fail if your tongue was in the wrong place.
after that it was the starter handle, bloody hard and hell of a kickback if not turned full round
- one could lose their tongue if it was in the wrong place.
Message Signature
(Click to edit ->)
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Also very important to keep your thumb out of the way: make a "U" not an "O" with your hand or the kickback can break your thumb. (You get the same advice about how to hold the steering wheel when driving off-road, and for the same reason.)
Sent from my Amstrad PC 1640
Never throw anything away, Griff
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
AntiTwitter: @DalekDave is now a follower!
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I spent a couple of year on a sheep station in the early 70s. Power was a diesel generator, you learn bloody quickly to make a U when the kickback will toss you across the room (at 16 I was a skinny little runt).
Never underestimate the power of human stupidity -
RAH
I'm old. I know stuff - JSOP
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We're getting hit hard by the Baidu search crawler. Always fun when you battle against the very services that are meant to be helping you and your readers.
cheers
Chris Maunder
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Sorry, forgot the joke flag
It does not solve my Problem, but it answers my question
modified 19-Jan-21 21:04pm.
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