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Anyone had a play with it?
Any thoughts and, or feedback?
Just curious...
Not doing much web ATM though, just curious...
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No, but we know about it's existence, one of my colleagues reacted like this "Finally we can get rid of Javascript"
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About time!
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We will have 29 C, and already hot... but predicts are for 16 C tomorrow...
Just crazy...
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
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Some like it hot
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This fine ointment[^] will help you keep your balance (refrigerate before applying to body parts to experience balancing effects).
Ravings en masse^ |
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"The difference between genius and stupidity is that genius has its limits." - Albert Einstein | "If you are searching for perfection in others, then you seek disappointment. If you are seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010 |
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I was in Philadelphia with 32 F andsnow last week and back in Houston with 80F now.
CQ de W5ALT
Walt Fair, Jr., P. E.
Comport Computing
Specializing in Technical Engineering Software
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I'm looking for a straight answer regarding the development and deployment of a simple app using Xamarin (vs 2017) and targeting iPads specifically.
Do I really need a mac in order to actually build/deploy the app? If so, is it possible to run the mac in a VM for around $35 instead of shelling out $1400 for a new MacBook? (does it actually require mac hardware for the certificates?)
One other question: My current hand-me-down iPad unfortunately, is not compatible with the Xamarin Live Player. If I get a mac with XCode on the network and connected in VS, will that mean that I won't need the Xamarin Live Player? (saving the expense of a new iPad)
A little background: I was told yesterday that a new customer had decided on (and bought) iPads as their input device for a hybrid web-based application. I was confused because iPads weren't on the original proposal...they were added later unbeknownst to me. At any rate, I now need a simple little app that basically opens a webview with an encoded querystring identifying the device. It sounds easy enough, but after two days, I'm getting nowhere, and they want to start training in about 3 weeks!
"Go forth into the source" - Neal Morse
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Yes, I'm almost certain you need a physical Mac (desktop, laptop or mini).
IIRC, with Xamarin you can test and debug using an emulator that runs entirely on Windows[^]. You still need to be connected to a Mac.
/ravi
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you don't need a macbook, just get a Mac Mini.
I'd rather be phishing!
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good point! Just looked them up and it's much more affordable. Thanks!
"Go forth into the source" - Neal Morse
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Yes, I have a Mac Mini and that is the way I went to get in the cheapest way I possibly could.
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yeah you do
story time:
so when you order a mac for your cross platform stuff - you lodge a job with the IT dept to they can be ready to get it on the network - you supply them with alll the technical info on whaty it is and why you need a mac and why it needs to be on their windows network...and you give them..MONTHS worth of notice
Closer to the time the mac is due to arrive - you let them know...hey the mac isnt far away
The mac arrives and nothing has been done...so you do all your iphone work on the mac and not the Windows box...oh and 2 years later...the mac still isnt on the network thogh you do have papal dispensation to use the guest wifi to access the interwebs
and you look occasionally at the ticket still in the IT Dept queue...and you dont say a word because guest wifi is better
Bryce
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Don't use the Sheep Help Desk or move to Queensland.
Michael Martin
Australia
"I controlled my laughter and simple said "No,I am very busy,so I can't write any code for you". The moment they heard this all the smiling face turned into a sad looking face and one of them farted. So I had to leave the place as soon as possible."
- Mr.Prakash One Fine Saturday. 24/04/2004
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Yes. But you can sign up for a virtual Mac. I just started doing the Apple side of Xamarin. I use a Mac mini. You get one on Amazon for a reasonable price. The provisioning for Apple is arduous. If you need help reply back and I can send you the sequence that worked for me. You do need an Apple ID. Good luck.
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I use a Mac Mini at the office for Xamarin development, but sometimes I like to play with stuff at home so I installed a Hackintosh VM that works fine with Xamarin.
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bargz wrote: Hackintosh VM that works fine with Xamarin
Thanks for this! I'll keep this as an option then.
"Go forth into the source" - Neal Morse
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I got a Mac Mini 2012 for this purpose. Used but works fine with the latest Mac OS. AND...You can put 16 GB of RAM in it! Not quite as powerful as the new ones but much, much more affordable!
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Device identification is not a trivial task, unless you ask for login and password on start also don't use the Advertising Identifier for that purpose, it will get you app banned on iTunes.
throughout my life, my two greatest assets have been mental stability and being, like, really smart.
modified 20-Oct-19 21:02pm.
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I've actually come up with a solution that might keep me from having to mess with the iOS development at all. I figured out how to pin a url (with an encoded device name) to the iPad home screen. They can go through a login the first time, click on their device name and save the bookmark...it even creates a nice little icon for it!
The only problem I see is that button clicks in the Safari browser are slow...much slower than through IE. I may try another browser, but for now, this seems to work fine!
"Go forth into the source" - Neal Morse
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You know, if you're not married to the Microsoft development stack you might consider checking out a product called NSBasic. (www.nsbasic.com). They have a product with a nice IDE that emits javascript code that will run on just about any device out there. It's not expensive, either. All you need is a Windows machine (or even a Mac if that's your flavor) to run it. I have produced a few simple apps with it that were easy to load on the machines. I think you can even produce App Store deliverables with it.
Check it out ... it might be what yer after.
-CM
If you think hiring a professional is expensive, wait until you hire an amateur! - Red Adair
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I have a set of apps based on a Web API. One is Android, the other is Objective-C and Swift on iOS, but they are already old and needed a bit of rewriting. The advertising for Xamarin looked good, so I installed it and gave it a shot. First off, Xamarin needs a dedicated UI project for each platform, although you can share code in a common project. No help, most of the code is in the UI already. Next, I noticed a file for a storyboard in the iOS project in the sample set of Xamarin projects. When I tried to open it in Visual Studio, it said that it could not, because it needed a connection to an iOS server. Game over. Xamarin is almost worthless and false advertising. My boss dug out an old Apple Mac and connected it to the network. It is possible to run a bootlegged iOS in a virtual machine, but you still need Apple hardware to sign and submit the app. I did for six months work on an Apple virtual machine supplied by a service run on Apple hardware. The cost was reasonable, but it frequently crashed.
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