|
Yeah it's good with me - I finish today but I'll still post tomorrow.
|
|
|
|
|
I happened to look at the screenshots of Unity editor. It looked so "Java" [^]
It reminds me of some old Linux-GUI, or even the old Java based GUI tools. Things look fat & blunt. May be it's because they have a common cross-platform tool (like Java?) for their UI?
Visual Studio/.net UI controls - perfect!. I'm even okay with the plain Win32/MFC ones.
Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy Falcon.
|
|
|
|
|
It is GTK via MonoDevelop... Shows the ongoing problem of one UI to rule them all...
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
|
|
|
|
|
Kornfeld Eliyahu Peter wrote: Shows the ongoing problem of one UI to rule them all... I don't agree, Blender has a beautiful UI, and it is consistent across platforms — can't say for Apple, because I don't own any.
blender.org - Home of the Blender project - Free and Open 3D Creation Software
Of course, GTK etc. is a lot confusing and not sure why people invest in these frameworks for building a powerful engine, provided the resources and tools available today.
The sh*t I complain about
It's like there ain't a cloud in the sky and it's raining out - Eminem
~! Firewall !~
|
|
|
|
|
The problem still there - Blender's UI is for Blemder only...
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
|
|
|
|
|
True — but why would I want Blender's UI in, let's say, VirtualBox environment? My point was: Unity is a huge company, earning a lot, they do not need to depend so much on these free and open source tools. Or at least, they can start investing some and making these UI better.
Microsoft is coming up with XAML Standard. That is set to solve these resource problems, but I cannot say anything for certain.
The sh*t I complain about
It's like there ain't a cloud in the sky and it's raining out - Eminem
~! Firewall !~
|
|
|
|
|
What! visual studio is fully cross platform?
Oh wait, everywhere else you use a text editor type thing, even WPF on windoze (so many years old) doesn't have a GUI designer, even building a vs2017 distribution is lines of text - so microsoft are barely keeping their nose in the GUI game either.
anyhoo vs vs. unity: not really a fair comparison.
|
|
|
|
|
It's nice to see a well designed UI, particularly when there's a lot of information to display but you want to minimize the space a dialog takes up because it covers important other stuff, and it also needs to convey the usage of said dialog in a manner that someone with domain knowledge (or even not) can easily understand what is going on and how to use it.
Unlike most dialogs I've seen, that have excessive white space, excessive font sizes, excessive button sizes, like the designer was trying to compensate for something.
|
|
|
|
|
True, actually presentation wise it's well planned. Neat work. It's just the "theme" that's not going well with my eyes. 15+ years of Windows painted on my eyes. hehe
Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy Falcon.
|
|
|
|
|
xkcd: Virtual Assistant[^] - Oh I'd love to see the faces if he did this!
There are a pile of people who'd believe ti was a real person on the other end ...
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
AntiTwitter: @DalekDave is now a follower!
|
|
|
|
|
xkcd: Christmas Plans
If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack.
--Winston Churchill
|
|
|
|
|
It is easy... Christmas is before/after/in the middle of Hanukkah That should be definitive enough to you...
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
|
|
|
|
|
My quantum physics is a little rusty (he said, keeping a perfectly straight face...) but isn't that wrong? Because he doesn't observe Christmas it CAN have a definite date - and contrarily, if he DID observe Christmas, then it could not. No?
|
|
|
|
|
A_Griffin wrote: Because he doesn't observe Christmas it CAN have a definite date - and contrarily, if he DID observe Christmas, then it could not.
Exactly vice versa.
The Copenhagen interpretation of QM implies that until a wave function collapses, the state of a particle is indeterminate (== the date of Christmas is unknown). Only after it collapses (i.e. the particle is observed), will the particle be in a determined state (== the date of Christmas is known).
If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack.
--Winston Churchill
|
|
|
|
|
yes, OK - I guess I'm confusing it with Heisenberg's Uncertainty Principle
|
|
|
|
|
Can you be certain of that?
|
|
|
|
|
So after spending the better part of my Sunday and a good bit of time today trying to get nUnit tests working in a VS2015 .NET Core (netstandard1.6) class library, I gave up and installed VS2017. Took maybe 5 minutes to move code over and everything works fine
Now I'm wondering why it wouldn't work in VS2015 considering it's the same NuGet packages - Microsoft.NET.Test.Sdk 15.5, nUnit 3.9, and nUnit3TestAdapter 3.9. Anyone have a similar issue and find out the cause? I'm just curious at this point. It wouldn't even recognize the tests in VS2015
|
|
|
|
|
I dunno since I use xUnit now, when I discovered that Microsoft is doing so.
xUnit works well in VS2017.
I am surprised that NUnit doesn't work for you though.. did you install the VS runner?
|
|
|
|
|
Everything works in VS2017 just fine but for some reason wouldn't in VS2015. Same runner which supposedly should work for VS2012 and up (nUnit3TestAdapter 3.9) according to its documentation. So I'm just left scratching my head on what was going wrong in VS2015
|
|
|
|
|
|
Unless I'm missing something that is an extension for the nUnit engine/GUI to load VS projects. I was testing inside VS itself with the Test SDK and nUnit3TestAdapter.
I tried a few older versions of the NuGet packages in case something broke when they added the csproj support since VS2015 .NET Core class libraries still use the project.json format but had the same results. Oh well, as good an excuse as any to finally move over to VS2017 for personal projects
|
|
|
|
|
Does it get any more fun than using javascript to script javascript for a dynamic popout print window. If it didn't actually work I wouldn't be laughing!
"Go forth into the source" - Neal Morse
|
|
|
|
|
I've always found using php to write 'constants' into javascript an amusing exercise of craziness.
|
|
|
|
|
Hello,
Not sure this is quite the right place to post this, but I can't spot anywhere better. Feel free to tell me to post it somewhere else!
Can anyone recommend a good company the runs .Net training in Sydney? Specifically looking at C#. Could be related to a MS exam like Exam 70-483 [^].
I've googled around, and there are a few companies doing this sort of thing, but I'm not from Sydney and would prefer not to book 'blind' as it were.
Thanks,
Robert.
|
|
|
|
|
Most of the companies run courses that are too fast paced and too expensive to pickup things. I would subscribe to some self paced course online and do it myself instead of a class.
Zen and the art of software maintenance : rm -rf *
Maths is like love : a simple idea but it can get complicated.
|
|
|
|