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I've been back in the UK since January, but work and stuff.
veni bibi saltavi
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The Second Coming of Nagy!
... such stuff as dreams are made on
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Appropriate Youtube clip (SFW)
Where the heck have you been? (Not that we've missed you or anything...)
Anything that is unrelated to elephants is irrelephant Anonymous
- The problem with quotes on the internet is that you can never tell if they're genuine Winston Churchill, 1944
- I'd just like a chance to prove that money can't make me happy. Me, all the time
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Just in time to inform you that our boss has reserved a table at the Oktoberfest this year, plus two coupons for two 'Mass' Oktoberfestbier*. Now I will see if your manners have improved since last year.
* Two coupons for each one of us!
The user can't update the up: we update it for them (Choice in the CP poll)
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You are not the slowest, DD still isn't back.
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I finally am employed (!!) again , so whats your excuse for not being around as much!
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Really working a lot. Joined a start up, we're getting there but hours are loooooooong
veni bibi saltavi
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Just heard via the grape vine my previous employer has had 'troubles' with there remote server so you might get an odd bit of test email coming to your secret id, sorry about that but I happened to email that agent you recomended from my work PC using my account. Sorry for that
what does the start up do, might be able to point some work in your direction if you need it...
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We is models innit.
We build financial models for pension schemes and the such much.
veni bibi saltavi
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The responsibility of an UI/UX team is to provide different options to answer a particular UX/UI requirement.
Instead of working on equally good multiple options , they make option A super cool & make option B,C,. totally pathetic, so that the people reviewing the options, all heap up quick towards A & scream. "Lets go with A!, A.A..A!!"
But when the UX team provides equally good alternate options i.e A,B,C, it is usually followed by a loong debate. The UX guys usually team up and have a pre-conceived idea that a particular option is the best and think that non-UX guys, even including the reviewers as dumb folks without any UX sense.
So to cut down the lengthy arguments with any non-UX guys, they've started following this A,b,c strategy now .
Now I've started spotting out this pattern, And I've replied them back. "A is all fine, but can't we get a chance to see a review-worthy B,C"?
Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy Falcon.
modified 12-Sep-17 7:45am.
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Here, we don't leave the UX/UI in the hands of those who do that type of thing "professionally".
The only way to make it work right is to have the developer force the cretins users into not screwing things up too badly. All the fun/pretty in the world won't make up for elephanted data.
We'd never UX/UI anything like a ribbon bar.
Ravings en masse^ |
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"The difference between genius and stupidity is that genius has its limits." - Albert Einstein | "If you are searching for perfection in others, then you seek disappointment. If you are seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010 |
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We all do it. We put more work into our favored approach than we do the alternative(s). The best way to mitigate the problem is to have a team (or person) assigned to each idea, and (monetarily) reward the team whose idea wins the review.
Of course, each idea would have to be weighed against appropriate metrics, such as ease of use, upstream or downstream impact on already implemented code, downstream impact on code yet to be designed, and things like that.
".45 ACP - because shooting twice is just silly" - JSOP, 2010
- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
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John Simmons / outlaw programmer wrote: and (monetarily) reward
In general, this has brought more problems in our teams. People started fighting over the decisions to award a particular team/individual's ideas. Later this moved into some "points" systems. So that people all forgets why & how someone got those points and dont start any fights on table right after a particular announcements were made. Later , towards the end of the year, they'd be able to redeem it as a voucher or something.
Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy Falcon.
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Vunic wrote: A,b,c strategy now
Pretty common practice, human psychology and all that. But I like the idea of employing that to cut down on meeting time, personal opinion (UI/UX is all opinion, IMO ), arguments, etc.
I wish our candidates for office had this clarity. But no. It's a,b,c,d,e,f,g,h
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Marc Clifton wrote: But no. It's a,b,c,d,e,f,g,h
Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy Falcon.
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I blame the rise of the HTML/JavaScript/CSS UI for this.
Back when our only options consisted of desktop apps with labels, text fields, buttons, radio buttons, listviews, tree controls, toolbars, status bars, tooltips and little more, our design options were much more limited, and as a result we didn't waste much time on UIs, and got things done.
Everybody knew what to expect, and we didn't run into the usability issues of "modern" UIs that are now finally being acknowledged (I wish I could find the link to that article from just a few days ago).
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That's the one.
"Modern", "Metro", "flat"...it's all the same to me. All in the name of touch screens. It's all Steve Jobs' fault.
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dandy72 wrote: "Modern", "Metro", "flat"..
I dread these words.
Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy Falcon.
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I wish we trusted the UI/UX people here. Instead they put in hours to create a review worthy A, B, and C only to be told that the color scheme which matches the approved palette. The reply is that the person in charge of the project really likes a particular shade of purple, so base everything off of that.
The alternative to this is "We're used to the old design from two decades ago. So can you make it more like that? Yes, we understand that it will look terrible, double our process time, and never look right on a mobile interface, but we're used to it."
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RJOberg wrote: and never look right on a mobile interface
I hate it when some idiot in management dictates that a full-blown desktop app "look just like the mobile version" (or vice versa). No matter which direction we're talking about, the UI suffers on BOTH platforms because of the limitations imposed by attempting to do that.
".45 ACP - because shooting twice is just silly" - JSOP, 2010
- You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
- When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013
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Vunic wrote: they make option A super cool
They are unleashing one of the many cognitive biases as a weapon upon others.
Confirmation bias - Wikipedia[^]
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Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy Falcon.
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Vunic wrote: The responsibility of an UI/UX team is to provide different options to answer a particular UX/UI requirement.
Instead of working on equally good multiple options , they make option A super cool & make option B,C,. totally pathetic, so that the people reviewing the options, all heap up quick towards A & scream. "Lets go with A!, A.A..A!!"
That description sounds like the situation where a UX designer, not implementer, should be in place.
Especially since that should be part of requirements gathering and not implementation.
Vunic wrote: Now I've started spotting out this pattern, And I've replied them back. "A is all fine, but can't we get a chance to see a review-worthy B,C"?
Why are you in the process at all? Are you the architect, product owner or customer?
Or is perhaps the current process is that other developers are being asked to provide an opinion?
Perhaps it would be better to look into one of the UI demo tools rather than looking for actual implementations. The tools provide the ability to interact with the UI being targeted.
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I think you have "corporate" on your mind.
In a start up, everybody is given a chance to look at things and provide feedback.
But still we got some clear boundaries defined. Developers can't take the final call when it comes to UX.
It's UX/UI team that takes the final call, but only when there's nobody on the top (Directors, Product manager) veto-ing it down.
We don't actually drag something for days. We sit and debate for hours usually if there are equal alternates and we got two blocks of people supporting alternate options. We quickly break the arguments into data points, do the merits/demerits table and drop the one that has more demerits.
This could be on different levels of requirement. Some are as tiny as a logo design. Some are on Customer interaction flow, which is core of a product. Some are on the advertisements/campaign making etc.
Its a pretty interesting stuff. We all love to take part in.
Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy Falcon.
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