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For what it's worth, I like Microsoft and I like the idea of a store - I worry about the idea of downloading random code from the internet and paying for it, although I have done both. The problem is that the Windows store is a wasteland of under-designed and poorly thought out applications. If possible I would prioritize a web application. That said, a well designed and well marketed app in the Windows Store could really be a differentiator. Rudy Huyn makes pretty decent money producing windows apps.
Idaho Edokpayi
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I recently published my app (a UWP) on the Windows Store and I think there are big advantages compared to traditional MSI installers:
- People will be less hesitant to install an app from the store (bc it has a stamp of approval), which is better if you're a small time developer with no recognition
- You don't need to mess with installers or code signing certificates
- You can easily push updates (mandatory if you want) to all your users instantaneously (I've found that updates are generally processed and made available overnight)
- You can get analytics on installations, usage and crashes
Yes there is a cost (MSFT takes a cut of your revenues) but I think it significantly simplifies distribution
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Why do people use it?
I could sort of see it being used if you have to type in the URL (but even then...typing gobbledygook correctly is not all that much easier than typing real words), but why use it for links someone is just going to click?
Especially when a lot of systems have all sorts of "sensing" software on the network, and you don't know what you're going to be caught trying to access until after you click and the You're A Bad Boy screen pops up.
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A lot of the time, people use this for Twitter. It is useful when you have a limited number of characters to play with.
This space for rent
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That makes sense.
But what prompted it was a "tinyurl" link here in the Lounge.
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In those cases it's so you won't know where you are going, and will maybe click on it to find out.
Doesn't work with me, but it does with enough to make it worth doing apparently.
Are you more likely to click on "tinyurl.com/a1723erw" or "nigerianprinceneedsyourbankaccount.com"?
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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2 555 7777 666 0 8 9 666 0 8 44 88 6 22 0 55 33 999 444 66 4
Take you back?
Software rusts. Simon Stephenson, ca 1994. So does this signature. me, 2012
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Twitter is one, but it arrived before that mainly for mobiles, its still not as easy as it should be to quickly easily transfer a link to/from mobile to other devices, a 6/8 character URL is far easier to type than some of the monstrosities that appear.
Finally some sites still seem to embed War & Peace in the URL, so even ignoring mobiles, URL shorteners are useful.
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There was an XKCD (I think) where a kid was asking his dad; "Dad, why is the internet full of broken links" and he replied "Because in the old days we thought url shortening services were a good idea".
Disclaimer: paraphrased from bad memory
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Besides twitter, you also had facebook et al truncating the links and then google indexing a lot of mistakes
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Amen!
There are two kinds of people in the world: those who can extrapolate from incomplete data.
There are only 10 types of people in the world, those who understand binary and those who don't.
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GenJerDan wrote: Why do people use it? Because momma's little baby loves it?
I wanna be a eunuchs developer! Pass me a bread knife!
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As everyone has said, it is twitter and a big reason is because any link you post inside a tweet gets automatically shortened by twitter.
The one place that a shortened url might be nice is in a printed book, then you don't have to type a long url in to get to something you are reading.
I don't trust shortened URLs though, as most of us here don't.
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GenJerDan wrote: Why do people use it?
1. Twitter posts. Gives you more room to fit text into your posts that contain URLs.
2.Click tracking for marketing purposes. Most of those URL shorteners have a backoffice that lets you see how many clicks you're getting.
On the other hand, you have different fingers. - Steven Wright
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I guess you could say it caught a buffer Overrun issue ?
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Can't you even obey simple instructions?
You are supposed to tell a programmer, not 12,821,673 >32768 of them!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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As a programmer, I'm very intrigued. So you're saying that 103956 is more than 32768? Very interesting. Never knew that. Thanks.
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Smart K8 wrote: Very interesting. Never knew that. It's a trending way to handle error messages. When your system crashes you popup random facts so that at least the user is gaining knowledge while using your app.
There are two kinds of people in the world: those who can extrapolate from incomplete data.
There are only 10 types of people in the world, those who understand binary and those who don't.
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I love this new trend. I'm amazed.
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PIEBALDconsult wrote: Are they really using signed 16-bit addresses?
No. The index buffer defines the triangle faces of a 3D object. For some reason the vertex buffer (which is indexed by the index buffer) may contain no more than 32000 vertices. For most uses this may be enough. Rendering too many objects with 32000 vertices and a corresponding number of faces is a slow affair. On the other hand, this decreases the size of the buffers, so that you can load more 3D objects at the same time. Video memory has always been precious.
The language is JavaScript. that of Mordor, which I will not utter here
This is Javascript. If you put big wheels and a racing stripe on a golf cart, it's still a f***ing golf cart.
"I don't know, extraterrestrial?"
"You mean like from space?"
"No, from Canada."
If software development were a circus, we would all be the clowns.
modified 27-Mar-17 5:30am.
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Vertex count is limited to 32 bits (per draw call / buffer). If you're using 16-bit index buffers then you can only reference up to vertex 65535, but you can still have up to 4294967295 indices in your buffer, though I've never actually tried.
If there's a 32768 limit on buffer sizes it's in their game code, it's nothing to do with the graphics card (except having enough video memory to store everything you need).
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