|
This answer by a former C# compiler developer (Eric Lippert) on SO is pretty good.
|
|
|
|
|
It took OOP a while to catch on, this is no different.
Jeremy Falcon
|
|
|
|
|
It was really a nice all the experience, the rain was unable to win against all the warm people there. A big thank you to all Welsh supporters
|
|
|
|
|
If I'd known you were here, I'd have tried to come and cheer you on!
Did you do well?
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
|
|
|
|
|
|
68th out of 820?
That's good going - I'd be in 821st place, behind a dog that didn't even enter!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
|
|
|
|
|
Do you live in Pembrokeshire? If I'd know that, I'd have knocked you door.
|
|
|
|
|
Bottom end of Powys - but I'd have cheered for you!
They didn't even mention the marathon on the Welsh news: probably knocked off by the budget we had this week.
But well done - that's impressive running!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
|
|
|
|
|
Are you in the Park (I looked up Powys now)? I stayed in Crickhowell for three nights.
By the way, thank you very much.
|
|
|
|
|
We're just south of the Brecon Beacons National Park - about 50 miles from Crickhowell, outside Ystradgynlais.
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
|
|
|
|
|
Congratulations, Carlo! Another awesome finish time!
Software Zen: delete this;
|
|
|
|
|
Why thank you, Sir.
Not my best time, but it was quite hard. I am very happy.
|
|
|
|
|
Well done, Carlo! Nice.
|
|
|
|
|
Thank you.
|
|
|
|
|
Organized police action is least common (6)
cheers,
Super
------------------------------------------
Too much of good is bad,mix some evil in it
|
|
|
|
|
Rarest - least common and anagram of arrest (organised police action)
|
|
|
|
|
you are up on Monday.
Too easy? I was about to post "Sloppy police action for Least cooked meat" then changed at the last moment
cheers,
Super
------------------------------------------
Too much of good is bad,mix some evil in it
|
|
|
|
|
I've found it hard to developed something hard but not impossible. It's a fine line between too easy and too hard
|
|
|
|
|
All questions to which you know the answer are easy! In other words, it's best not to worry too much about difficulty because there will always be someone to whom it's easy. I on the other hand usually find them all difficult because of flagrant breaches of the 'rules' as those of us steeped in the British tradition understand them (indirect anagram today!)
|
|
|
|
|
I have been told that this exists.
I have never seen it.
I may not be telling the truth here; I don't know.
Does there exist, in a car for sale today (new car, in the USA) a system whereby...
- a matrix of cameras outside the car takes real time video
- a microprocessor amalgamates the matrix of images
- The driver can see a 3-D representation on the dashboard
- The representation accurately displays everything on every side of the car
... and I don't know where to put the question mark.
This includes highway speeds as well as turtle speeds for tight parking
That's what I'm trying to find. Software (okay, firmware, I don't care) which can assimilate multiple video cameras and create a virtual 3-D image (on a 2-D screen) of what's going on; preferably which can be saved to disk.
Again; I was told that this exists.
I am frequently told things that are not true.
(Oooops,,,, I meant, "frequently present at futuristic marketing projections")
Does it exist ? Can someone point me to something I can watch ?
|
|
|
|
|
|
C-P-User-3 wrote: Can someone point me to something I can watch ?
Some recent James Bond movie?
Am old - I consider anything after Roger Moore as 'recent'.
|
|
|
|
|
Essentially this sounds like a 3D scanner. Some years ago I knew two promising young game developers who were trying to hack together a program like what you describe. Their real problems were the following:
- Inadequate drivers for the cameras, resulting in problems to read input from more than one camera at a time.
- The camera setup had to be calibrated by scanning a cardboard sign with an exact test picture. This calibration got more complicated with every additional camera.
- The software only scanned the geometry of an object by identifying the same point with at least two cameras and then triangulating the position of the point. Each pair of cameras produced only a partial mesh of the scanned object. These meshes would not automatically be joined to a single complete mesh. There would be overlapping areas or gaps in places where no camera pair could look. All that had to be done manually in some 3D editor.
- Lighting and shiny or reflective surfaces could cause errors in the meshes which would also have to be corrected manually.
- Textures for the mesh were not scanned. Scanning a texture for a single mesh can probably be done, but only at the resolution of the camera image or less. Zooming in on the 3D object would quickly become a mess of blocky texels. Just like the partial meshes, unifying those textures to a single one would be a hell of an efford.
So, yes, it's possible that something exists that overcomes those problems of this hack of open source projects, but I would expect a nice price tag.
The language is JavaScript. that of Mordor, which I will not utter here
This is Javascript. If you put big wheels and a racing stripe on a golf cart, it's still a f***ing golf cart.
"I don't know, extraterrestrial?"
"You mean like from space?"
"No, from Canada."
If software development were a circus, we would all be the clowns.
|
|
|
|
|
In the UK there's the Land Rover 360 Camera System. It's pretty close to what you describe. Not sure if it's available in the US.
|
|
|
|
|
Thanks for the suggestion. Close, but hot the Three-Dimensional Image[^] which was described to me. Still don't know if I found the real thing or not.
|
|
|
|