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Right up until you posted that message, thus making it 1112... rofl...
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that's my next step to achieve 2,222!
Don't mind those people who say you're not HOT. At least you know you're COOL.
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You're even closer now... You can thank me later!!
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_Damian S_ wrote: You can thank me later!!
why not now?
thanks..
Don't mind those people who say you're not HOT. At least you know you're COOL.
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What is that ?
a new web site ?
I'd rather be phishing!
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Thank you Sherlock
Zen and the art of software maintenance : rm -rf *
Math is like love : a simple idea but it can get complicated.
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I aim to please.
I'd rather be phishing!
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have you test website crawler on Codeproject ?
Thanks
-Amit Gajjar
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CM's new toy. It's development platform including - so far - a git machine and task manager, arranged into workspace. So of us - unfortunately got access to it to test and play. I believe that you also can - if there is more place. Ask for in the Bugs an Suggestions if you interested...
(It also became - slowly - the storage place for article's code...)
I'm not questioning your powers of observation; I'm merely remarking upon the paradox of asking a masked man who he is. (V)
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I'm looking for advice on how to deal with a problematic stakeholder/boss. If your advice has anything to do with quitting or leaving, save your breath. I'm well aware of that option. I'm interested in hearing ways to salvage the project.
I joined a small business whose owner wanted to replace their failing DOS-based ERP with an ASP.NET solution. (Awesome, right?)
My boss, the owner, is a 60 yr old, stocky bulldog whose tenacity is at the core of his successful business. Around the office he has the reputation for being a meddlesome teddy-bear.
I am the only in-house developer. The biggest problem is that I can't seem to find a way to communicate with the owner. He has yelled at me multiple times for asking questions and drawing diagrams . He has shut down my attempts to understand the business, making it nearly impossible to put a game plan together. He doesn't understand the process of software development and constantly says things like, "Do we really need to do all that? Can't you just start with the first screen?"
"Sure - what do you want the first screen to do?"
"Exactly what it does right now?"
"But it doesn't really suit the way your staff does business."
"Well, we'll change the parts that don't work?"
"Ok - How? What parts don't work? How should-"
"Look we can just deal with that later. Let's just start building the first screen and go from there."
I tried to explain that I need to understand the processes that I'm trying to support before I can 'design a screen'. Exasperated, the owner grabbed a fresh-out-of-college graphic designer in marketing and told her that she would be designing the layout and workflow of the new app.
A few weeks later I received a mock-up of a giant page with a billion fields and no discernible purpose. The owner loved it. He stopped by and generously asked me if there was anything I'd change.
How would you turn this into a win?
Subversively talk to staff, build a plan in secret and slowly evolve the graphic artist's shotgun layout into the more appropriate design by pointing out flaws one at a time? Is it worth the effort?
Just wire it up like the owner wants and let the flaws become self-evident?
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Well, the obvious thing to me is that the UI mockup won't be addressing edge cases - there's an education process that needs to be done here, so start off by working out what a couple of the edge cases are and asking how they would be addressed. One of the things I would address with him is the fact that a wrong design decision now will end up costing a lot more further down the line, and the processes you are following are designed to save him pain and money in the longer term.
As we don't know what the business is, we can't offer much in the way of advice - but there's probably something analogous in his business that he has to approach properly otherwise it will go "belly up" for him. In other words, relating things to him in a way that's familiar will make it much easier to sell it to him.
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Thanks -- good food for thought. Teach and train. I see a lot of deep breaths ahead, but seeing this thing work will be very rewarding.
I like your suggestion about finding ways to relate to him. We are such completely different people... That's going to be tricky.
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I regularly go through exercises like this with my clients. It's frustrating at first, but ultimately it's rewarding.
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One of those edge cases must be mobile computing - can't put very much on a mobile screen before it starts looking pained...?
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Agreed. That is on the list :/
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If you honestly want to salvage the situation you will have to become an educator.
Teach the designer how to design. The the staff how to communicate their needs to the designer (teach them how critical this is to their future). Teach the boss how to understand your needs.
Make sure things are very iterative and goals/milestones are easily reached and reviewed frequently (buzzword - agile).
Make sure your communication is very simple and to the point (nobody seems to want or is capable of details). Only ask questions that require simple answers.
Also, one last thing... communicate to him there are two kinds of knowledge you need as a developer:
1. Technical knowledge (which he is paying you for)
2. Domain/Business knowledge (which makes your tech skills more valuable to him as you can work more effectively)
Domain/Business knowledge are things like "defense industry", or "medical IT", or "Retail and Point of Sale". Developers with the appropriate domain knowledge are critical for closing the gap when the business analist is missing or misses details.
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Excellent response. Thank you.
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Something like:
"We can develop the code for the first screen as the designer has shown and then spend time to modify it for the changes that we know we'll need,
OR
we can spend some time up front to figure out exactly what we really want it to do and then develop that.
The second way is almost certainly going to cost less!
I admit, the second way will feel like we're not making any progress for awhile, but knowing what we're actually aiming for means we won't be wasting time and money working on the parts we'll change anyway."
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Spot on - but you would be amazed by how little sense that would make to the owner.
I found out after I was hired that he turned down a vendor for this project because they brought a big roll of butcher block paper and started mapping the old database. He said he didn't want to analyze and plan the thing to death, he just wanted to get going.
I winced and said, "But... that's what you do!"
I tried to explain "agile development" to him. He loved the idea until he realized that I'd still have to do planning and analysis before I started coding.
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I find it difficult to believe that a successful small business owner wouldn't understand wasting money. (But I haven't met him, so...)
If you can get a bit of the company's early history, relate it to the analysis he did before he committed to starting this particular business.
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It's the old aphorism - if you fail to plan, you plan to fail.
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Is sounds like that is going to go down really well with this bloke!
Never underestimate the power of human stupidity
RAH
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Isfeasachme wrote: How would you turn this into a win?
The user of the system told you how they wanted the system to work (the UI is the 'system' to them.)
They suggested that you start with the first screen so they could look at it.
Someone did a mock up and the user liked the mock up.
And you don't like it.
I must be missing something because the only problem I see in the above is you.
Perhaps your description left out that the boss isn't actually a user of the system and doesn't in fact know how it is used? Hopefully that is it.
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So, you can tell how a system works and what the rules behind it are just from a mockup? Wow, that is some talent you have there. Personally, I like to explore something called the use cases, but I'm quaint like that. You know, those things such as if I press a button here, what happens next.
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