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With Silverlight's demise, I've settled on Unity 3D for cross platform games. It's a very different paradigm to Silverlight, but certainly for games it's more powerful. If you're intending on making more (i.e. new games) I'd definitely go with something like that. The HTML export is mind blowing. It's free, and there's a tonne of stuff online to get you up to speed.
If on the other hand you just want to port your old game with as little effort as possible then UWP is the obvious choice, as it's still XAML-driven. Yes, you might have to rewrite it again in a few years, but it's probably not that much effort each time.
Memtest86 for ram, and prime95 in stress testing mode for Ram+Cpu+Cooling. A SMART code reader can see some indications of an HDD/SDD approaching failure; but a lot of failure modes for both are sudden death.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, waging all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies.
-- Sarah Hoyt