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QuestionInitialisation of a Structure, Can anyone see the Obvious? Pin
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AnswerRe: Initialisation of a Structure, Can anyone see the Obvious? Pin
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AnswerRe: Initialisation of a Structure, Can anyone see the Obvious? Pin
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QuestionBuild errors ! Pin
Member 935023715-Apr-15 3:01
Member 935023715-Apr-15 3:01 
Hi Guys!,

I have been working on Finite state machine based on a well documented tutorial in code project

Generic Finite State Machine (FSM)[^]

I tried compiling the sample project available with this but can't proceed because of few errors. The project is develped with VS 2010 but I'm using 2012.

I'll give the code excerpt where the error points..
C++
struct StateHandlerBase
    {
        SharedData data;
        States state;
        Transitions *m_interfaces[static_cast<size_t>(Size)];
        StateHandlerBase()
            : data(SharedData()),
            state(static_cast<States>(InitState))/*, m_interfaces({0})*/
        {
        }

    };

    typedef int DummyExplicitSpecialization;
    template <States stateParam, class Dummy=DummyExplicitSpecialization>
    struct StateHandler
        : StateHandler<static_cast<States>(static_cast<size_t>(stateParam)-1)>
    {
        TransitionImplement<StateMachineComponents, static_cast<States>(stateParam)> m_interface;
        StateHandler() : m_interface(StateHandlerBase::state, StateHandlerBase::data)
        {
            StateHandlerBase::m_interfaces[static_cast<size_t>(stateParam)] = &m_interface;
        }
    };

    template <class DummyExplicitSpecialization>
    struct StateHandler<static_cast<States>(0), DummyExplicitSpecialization>
        : StateHandlerBase
    {
        TransitionImplement<StateMachineComponents, static_cast<States>(0)> m_interface;
        StateHandler() : m_interface(StateHandlerBase::state, StateHandlerBase::data)
        {
            StateHandlerBase::m_interfaces[0] = &m_interface;
        }
    };

    typedef StateHandler<static_cast<States>(TerminateState), DummyExplicitSpecialization> StateHanlderType;

 StateHanlderType StateHanlderInstance;

These are the errors:

error C2976: 'Fsm<statemachinecomponents>::StateHandler' : too few template arguments

error C3855: 'Fsm<statemachinecomponents>::StateHandler': template parameter 'stateParam' is incompatible with the declaration


I'm totally stuck!!. I have no idea what is happening
Greatly appreciate possible suggestions to get out of this
SuggestionRe: Build errors ! Pin
David Crow15-Apr-15 3:06
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GeneralRe: Build errors ! Pin
Member 935023715-Apr-15 3:16
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GeneralRe: Build errors ! Pin
Richard Andrew x6415-Apr-15 5:48
professionalRichard Andrew x6415-Apr-15 5:48 
GeneralRe: Build errors ! Pin
Member 935023715-Apr-15 6:04
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QuestionRe: Build errors ! Pin
David Crow15-Apr-15 6:54
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GeneralRe: Build errors ! Pin
David Crow15-Apr-15 6:51
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GeneralRe: Build errors ! Pin
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SuggestionRe: Build errors ! Pin
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QuestionMFC: flickering issue with GDI+ Pin
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GeneralRe: MFC: flickering issue with GDI+ Pin
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QuestionDrawing border to dialog using GDI+ Pin
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QuestionEdit control: number validation Pin
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