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GeneralRe: Calculate the Array search time in millisecondes Pin
David Crow7-Jan-04 8:49
David Crow7-Jan-04 8:49 
GeneralRe: Calculate the Array search time in millisecondes Pin
naif6208-Jan-04 4:50
naif6208-Jan-04 4:50 
GeneralRe: Calculate the Array search time in millisecondes Pin
David Crow8-Jan-04 6:04
David Crow8-Jan-04 6:04 
QuestionIs this good form? Pin
Cloaca7-Jan-04 4:49
Cloaca7-Jan-04 4:49 
AnswerRe: Is this good form? Pin
Christian Graus7-Jan-04 10:05
protectorChristian Graus7-Jan-04 10:05 
GeneralRe: Is this good form? Pin
Cloaca7-Jan-04 11:53
Cloaca7-Jan-04 11:53 
AnswerRe: Is this good form? Pin
Mike Dimmick8-Jan-04 2:27
Mike Dimmick8-Jan-04 2:27 
GeneralRe: Is this good form? Pin
Cloaca8-Jan-04 5:02
Cloaca8-Jan-04 5:02 
Hi Mike,

I appreciate your response. From what you wrote it looks like if I need to maintain a collection of different objects (but all derived from a common base), then a CList< baseclass*, basclass*> is the way to go (which is what I had been thinking for 'my sanity's sake').

For trivially small things (e.g. ints), a CList<int, int> is good. This sounds good to me.

You wrote: "If the objects are larger than about 8 bytes, I use CList< T, const T& > so that any functions which need an object (to store it, or compare it) take their argument by constant reference."
What is the advantage of doing CList<T, const T&> over CList<T*, T*> ? Or, alternatively, is there a reason not to do CList<T*, T*> all the time?

Thanks again!
Eric
GeneralRe: Is this good form? Pin
Mike Dimmick8-Jan-04 5:23
Mike Dimmick8-Jan-04 5:23 
GeneralRe: Is this good form? Pin
Cloaca8-Jan-04 11:33
Cloaca8-Jan-04 11:33 
GeneralAdding text display to dialog box Pin
Anonymous7-Jan-04 4:36
Anonymous7-Jan-04 4:36 
GeneralRe: Adding text display to dialog box Pin
valikac7-Jan-04 7:28
valikac7-Jan-04 7:28 
GeneralHelp with HANDLEs Pin
Mortis7-Jan-04 4:14
Mortis7-Jan-04 4:14 
GeneralRe: Help with HANDLEs Pin
Dominik Reichl7-Jan-04 4:33
Dominik Reichl7-Jan-04 4:33 
GeneralRe: Help with HANDLEs Pin
valikac7-Jan-04 7:29
valikac7-Jan-04 7:29 
GeneralFucntion execution time Pin
islheg7-Jan-04 3:49
islheg7-Jan-04 3:49 
GeneralRe: Fucntion execution time Pin
фил7-Jan-04 4:30
фил7-Jan-04 4:30 
GeneralRe: Fucntion execution time Pin
oren frenkel7-Jan-04 6:27
oren frenkel7-Jan-04 6:27 
GeneralRe: Fucntion execution time Pin
Alexander M.,7-Jan-04 10:55
Alexander M.,7-Jan-04 10:55 
GeneralRe: Fucntion execution time Pin
pankajdaga8-Jan-04 3:57
pankajdaga8-Jan-04 3:57 
GeneralRe: Fucntion execution time Pin
islheg10-Jan-04 12:10
islheg10-Jan-04 12:10 
GeneralREMOVE AN ICON Pin
davrodriguez7-Jan-04 3:36
davrodriguez7-Jan-04 3:36 
GeneralRe: REMOVE AN ICON Pin
фил7-Jan-04 3:42
фил7-Jan-04 3:42 
GeneralRe: REMOVE AN ICON Pin
Dominik Reichl7-Jan-04 4:22
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GeneralJoystick/Gamepad input when window isn't active Pin
zhen857-Jan-04 3:26
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