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How do I fix this problem with my game

Member 12609013 asked:

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I am making a game, and really the point is to swing a simple sword, or really to jab it. If you press the key "d" on the keyboard, the sword should move a in a way that it looks like a jab or stab or whatever. Here is my code:
HTML
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
    border:1px solid #d3d3d3;
    background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">

<script>
var myGamePiece, sword;

  
function startGame() {
  
    sword = new component(29, 5, "orange", 225, 225);
    myGamePiece = new component(30, 30, "blue", 225, 225);
    
    myGameArea.start();
}

var myGameArea = {
    canvas : document.createElement("canvas"),
    start : function() {
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.context = this.canvas.getContext("2d");
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
        this.frameNo = 0;
        this.interval = setInterval(updateGameArea, 20);
        window.addEventListener('keydown', function (e) {
            e.preventDefault();
            myGameArea.keys = (myGameArea.keys || []);
            myGameArea.keys[e.keyCode] = (e.type == "keydown");
        })
        window.addEventListener('keyup', function (e) {
            myGameArea.keys[e.keyCode] = (e.type == "keydown");
        })
    },
    stop : function() {
        clearInterval(this.interval);
    },
    clear : function() {
        this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
    }
}


function component(width, height, color, x, y, type) {

    this.type = type;
    this.width = width;
    this.height = height;
    this.speed = 0;
    this.angle = 0;
    this.moveAngle = 0;
    this.x = x;
    this.y = y;
    this.update = function() {
        ctx = myGameArea.context;
        ctx.save();
        ctx.translate(this.x, this.y);
        ctx.rotate(this.angle);
        ctx.fillStyle = color;
        ctx.fillRect(this.width / -2, this.height / -2, this.width, this.height);
        ctx.restore();
    }
    this.newPos = function() {
        this.angle += this.moveAngle * Math.PI / 180;
        this.x += this.speed * Math.sin(this.angle);
        this.y -= this.speed * Math.cos(this.angle);
    }
}

function updateGameArea() {
    myGameArea.clear();
    myGamePiece.moveAngle = 0;
    myGamePiece.speed = 0;
    if (myGameArea.keys && myGameArea.keys[37]) {myGamePiece.x -=2; sword.x -=2 ;}
    if (myGameArea.keys && myGameArea.keys[39]) {myGamePiece.x += 2; sword.x += 2;}
    if (myGameArea.keys && myGameArea.keys[38]) {myGamePiece.y -= 1; sword.y -= 1;}
    if (myGameArea.keys && myGameArea.keys[40]) {myGamePiece.y += 1; sword.y += 1}
    if (myGameArea.keys && myGameArea.keys[83]) {jumping()}
    if (myGameArea.keys && myGameArea.keys[68]) {swingForth()}
    sword.newPos();
    sword.update();
    myGamePiece.newPos();
    myGamePiece.update();
} 

var swingForth = function(){
  sword.x + = 3}
  setTimeout(swordReturn, 100)
}
 
var swordReturn = function(){
  sword.x = myGamePiece.x
  sword.y = myGamePiece.y
}  
  


var jumping = function(){
  myGamePiece.y -=3
  sword.y -=3
  setTimeout(falling, 100)
}

var falling = function(){
  myGamePiece.y += 3
  sword.y +=3
}



</script>

<p></p>

</body>
</html>


When I run the code, that sword movement is not working (I named the function swingForth). Can someone explain why?

What I have tried:

I have tried to look for any mistakes, but I can not find any.
Tags: Javascript, Game Development, Canvas

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