GL.glMatrixMode(GL.GL_MODELVIEW) GL.glLoadIdentity() quadratic = GLU.gluNewQuadric() GLU.gluQuadricNormals(quadratic, GLU.GLU_SMOOTH) GL.glPushMatrix() GL.glTranslatef(2.75, 0.0, -1.0) GL.glColor3f(1.0, 0, 0) GLU.gluSphere(quadratic,100, 10, 10) GL.glPopMatrix()
var
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