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using System;
using System.Collections;
namespace ClassLib
{
/// <summary>
/// The User class represents an actual Entity that
/// requires undo capabilities implemented.
/// The bulk of the undo capabilities is in the parent class
/// </summary>
[Serializable]
public class User : Entity
{
private long mUserID;
private string mFirstName;
private string mLastName;
public User()
{
mFirstName="";
mLastName="";
}
public long UserID
{
get
{
return mUserID;
}
set
{
mUserID = value;
}
}
public string FirstName
{
get
{
return mFirstName;
}
set
{
// store the undo information first
AddHistory("FirstName",mFirstName);
mFirstName = value;
}
}
public string LastName
{
get
{
return mLastName;
}
set
{
// store the undo information first
AddHistory("LastName",mLastName);
mLastName = value;
}
}
}
}
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