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using System;
using System.Xml;
using System.Xml.Serialization;
using System.Collections;
namespace UDDI_Explorer
{
/// <summary>
/// Summary description for UDDIServiceList.
/// </summary>
[Serializable]
public class UDDIServiceList : CollectionBase
{
public UDDIServiceList()
{
}
~UDDIServiceList()
{
}
public int Add(UDDIService item)
{
return List.Add(item);
}
public void Insert(int index, UDDIService item)
{
List.Insert(index, item);
}
public void Remove(UDDIService item)
{
List.Remove(item);
}
public bool Contains(UDDIService item)
{
return List.Contains(item);
}
public int IndexOf(UDDIService item)
{
return List.IndexOf(item);
}
public void CopyTo(UDDIService[] array, int index)
{
List.CopyTo(array, index);
}
public UDDIService this[int index]
{
get { return (UDDIService)List[index]; }
set { List[index] = value; }
}
public virtual void Dispose()
{
}
}
}
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I'm still alive...but temporarily moved to work on mobile & web stuffs(j2me/brew/php/flash...something not M$). things have just been very busy, and probably will continue...so don't have chance to maintain & respond. Hope will have time to try to write again, because many ideas with WPF &silver light are waiting. wish me luck
FYI:
- MESHSimPack project(c# library for measuring similarity among concepts of the MESH ontology):
http://sourceforge.net/projects/meshsimpack.