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Two-way Remoting with Callbacks and Events, Explained

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19 Jul 2006CPOL9 min read 414.6K   7.5K   267  
A demonstration of how separate applications on different machines are able to effectively communicate with one another.
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Http;
using System.Runtime.Remoting.Channels.Tcp;
using System.Runtime.Remoting.Channels.Ipc;
using System.Runtime.Serialization.Formatters.Binary;

namespace RemotingServerClient
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private ServerTalk _ServerTalk = null;      // this object lives on the server
        private CallbackSink _CallbackSink = null;  // this object lives here on the client

        private void btnRegister_Click(object sender, EventArgs e)
        {
            // creates a client object that 'lives' here on the client.
            _CallbackSink = new CallbackSink();

            // hook into the event exposed on the Sink object so we can transfer a server 
            // message through to this class.
            _CallbackSink.OnHostToClient += new delCommsInfo(CallbackSink_OnHostToClient);

            // Register a client channel so the server can communicate back - it needs a channel
            // opened for the callback to the CallbackSink object that is anchored on the client!
            HttpChannel channel = new HttpChannel(9003);
            ChannelServices.RegisterChannel(channel, false);

            // now create a transparent proxy to the server component
            object obj = Activator.GetObject(typeof(ServerTalk), "http://marcelxp:9000/TalkIsGood");

            // cast returned object
            _ServerTalk = (ServerTalk)obj;

            // Register ourselves to the server with a callback to the client sink.
            _ServerTalk.RegisterHostToClient(this.txtUserID.Text, new delCommsInfo(_CallbackSink.HandleToClient));

            // make sure we can't register again!
            btnRegister.Enabled = false;    
        }

        void CallbackSink_OnHostToClient(CommsInfo info)
        {
            if (this.txtFromServer.InvokeRequired)
                this.txtFromServer.Invoke(new delCommsInfo(CallbackSink_OnHostToClient), new object[] { info });
            else
                this.txtFromServer.Text = "From server: " + info.Message + Environment.NewLine + this.txtFromServer.Text;
        }

        private void btnSend_Click(object sender, EventArgs e)
        {
            _ServerTalk.SendMessageToServer(new CommsInfo(this.txtToServer.Text));
            this.txtFromServer.Text = "To server: " + this.txtToServer.Text + Environment.NewLine + this.txtFromServer.Text;
        }

    }


}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United Kingdom United Kingdom
Ever since my dad bought me a Commodore 64 (some years back) I have been hooked to programming. For most of my working career I have worked intensely with C# (WinForms and WPF) but a few years back I started to investigate browser technologies and frameworks which are much more powerful than I thought at first!

I studied International Marketing but found the IT sector much more challenging. So straight from uni I took on some IT contract work in London in a buoyant market and never looked back.

If you wish to contact me then please do so on heeremans.marcel@gmail.com

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