Click here to Skip to main content
15,886,724 members
Articles / Programming Languages / C#

EnvMan 1.3 - Windows Environment Variables Manager

Rate me:
Please Sign up or sign in to vote.
4.34/5 (21 votes)
1 Feb 2008GPL36 min read 148.6K   360   83  
Environment Variables Manager (EnvMan) is a tool written in C# .Net intended to handle the administration of Windows Shell Environment Variables. It is designed to replace Control Panel System Environment Manager and easily manage long variable values.
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.42
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace EnvManager.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EnvManager.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap Cancel {
            get {
                object obj = ResourceManager.GetObject("Cancel", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap delete {
            get {
                object obj = ResourceManager.GetObject("delete", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Edit {
            get {
                object obj = ResourceManager.GetObject("Edit", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap FolderExplore {
            get {
                object obj = ResourceManager.GetObject("FolderExplore", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap MoveBottom {
            get {
                object obj = ResourceManager.GetObject("MoveBottom", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap MoveDown {
            get {
                object obj = ResourceManager.GetObject("MoveDown", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap MoveTop {
            get {
                object obj = ResourceManager.GetObject("MoveTop", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap MoveUp {
            get {
                object obj = ResourceManager.GetObject("MoveUp", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap NewRecord {
            get {
                object obj = ResourceManager.GetObject("NewRecord", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Save {
            get {
                object obj = ResourceManager.GetObject("Save", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Create New Variable.
        /// </summary>
        internal static string ToolTipCreateNewVariable {
            get {
                return ResourceManager.GetString("ToolTipCreateNewVariable", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Delete Variable.
        /// </summary>
        internal static string ToolTipDeleteVariable {
            get {
                return ResourceManager.GetString("ToolTipDeleteVariable", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Edit Variable.
        /// </summary>
        internal static string ToolTipEditVariable {
            get {
                return ResourceManager.GetString("ToolTipEditVariable", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap ValTypeFile {
            get {
                object obj = ResourceManager.GetObject("ValTypeFile", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap ValTypeFolder {
            get {
                object obj = ResourceManager.GetObject("ValTypeFolder", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap ValTypeNull {
            get {
                object obj = ResourceManager.GetObject("ValTypeNull", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap ValTypeNumber {
            get {
                object obj = ResourceManager.GetObject("ValTypeNumber", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap ValTypeString {
            get {
                object obj = ResourceManager.GetObject("ValTypeString", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer (Senior)
Australia Australia
I have never shared my work online before. Now time has come. I recently started a Software Development Toolbox project. Anyone is welcome to view and add your share to it.

Comments and Discussions