using System.Collections.Generic; //using System.Drawing; using MVCBricks.Core; using System.Drawing; //using System.Drawing; namespace MVCBricks.Core.Shapes { public interface IShape { bool Rotate90(); bool Rotate270(); void Anchor(); bool MoveLeft(); bool MoveRight(); bool MoveDown(); int X { get; set; } int Y { get; set; } int Width { get; } int Height { get; } Color Color { get; set; } string ShapeString { get; } IBrick[,] ShapeArray { get; } IBoard ContainerBoard { get; set;} bool Anchored { get; } } }
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