/*
* Copyright � 2005, Mathew Hall
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
using System;
using System.ComponentModel;
using System.Drawing;
using XPTable.Themes;
namespace XPTable.Renderers
{
/// <summary>
/// Contains information about the current state of a number Cell's
/// up and down buttons
/// </summary>
public class NumberRendererData
{
#region Class Data
/// <summary>
/// The current state of the up button
/// </summary>
private UpDownStates upState;
/// <summary>
/// The current state of the down button
/// </summary>
private UpDownStates downState;
/// <summary>
/// The x coordinate of the last mouse click point
/// </summary>
private int clickX;
/// <summary>
/// The y coordinate of the last mouse click point
/// </summary>
private int clickY;
#endregion
#region Constructor
/// <summary>
/// Initializes a new instance of the NumberRendererData class
/// </summary>
public NumberRendererData()
{
this.upState = UpDownStates.Normal;
this.downState = UpDownStates.Normal;
this.clickX = -1;
this.clickY = -1;
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the current state of the up button
/// </summary>
public UpDownStates UpButtonState
{
get
{
return this.upState;
}
set
{
if (!Enum.IsDefined(typeof(UpDownStates), value))
{
throw new InvalidEnumArgumentException("value", (int) value, typeof(UpDownStates));
}
this.upState = value;
}
}
/// <summary>
/// Gets or sets the current state of the down button
/// </summary>
public UpDownStates DownButtonState
{
get
{
return this.downState;
}
set
{
if (!Enum.IsDefined(typeof(UpDownStates), value))
{
throw new InvalidEnumArgumentException("value", (int) value, typeof(UpDownStates));
}
this.downState = value;
}
}
/// <summary>
/// Gets or sets the Point that the mouse was last clicked in a button
/// </summary>
public Point ClickPoint
{
get
{
return new Point(this.clickX, this.clickY);
}
set
{
this.clickX = value.X;
this.clickY = value.Y;
}
}
#endregion
}
}